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<blockquote data-quote="seasong" data-source="post: 292210" data-attributes="member: 5137"><p><strong>Eeee!</strong></p><p></p><p>Thanks for the additional comments, folks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="font-size: 12px"><strong>Inez Hull:</strong></span></p><p>Rules Light: My "usual" campaigns are almost rules-absent, so I'm with you in spirit. I'm writing this for a more old school flava campaign, albeit a little more mature than my own old school...</p><p></p><p>Clunky: Looks cool - a very different approach to levels! I'm trying not to rewrite the core rules too much, though.</p><p></p><p><span style="font-size: 12px"><strong>Green Knight:</strong></span></p><p>Commoners in my Europ setting <em>are</em> generally lower level than the DMG might advise. That's on purpose, and is part of the gritty-mythic flavor. Heck, I want the PCs to start feeling like hot stuff when they hit 8th-9th level. I want fireball to be an awe inspiring sight. I <em>don't</em> want a city guardsman who can fight one of them toe to toe, unless he just happens to be a semi-retired mythic hero.</p><p></p><p>With that in mind, however, commoners <em>don't</em> level all that much faster than I'm estimating. The "highest level commoner" is <em>very</em> different from "most commoners". My rules address "most commoners", and we can figure out what an exceptional commoner (who takes great farming risks in return for great profits) might be like separately (or just use the DMG, but I don't).</p><p></p><p>And just as an aside: If you used my rules, but <em>ignored</em> my aging rules, you would end up with a fair number of 9th-10th level commoners among the oldest.</p><p></p><p><span style="font-size: 12px"><strong>Phowett:</strong></span></p><p>With no changes to the guidelines I provided, elvish elders <em>will</em> be more powerful. That's why I mentioned a few ways to tone them down. See my response to MavrickWeirdo, below, for a bit more on that.</p><p></p><p>Personally, I'm running an all-humans campaign with sidhe and fey instead of elves, dwarves, goblins, etc. And the sidhe <em>are</em> more powerful by a wide margin (they average 10th and up). The sidhe are something that the PCs will eventually deal with, but (like mythic heroes of old) dealing with the sidhe is something <em>only</em> heroes do.</p><p></p><p><span style="font-size: 12px"><strong>MavrickWeirdo:</strong></span></p><p>As always, very thought-provoking! I'm going to bake my noodle on this one a bit before responding in full, but my gut response is:</p><p></p><p>1) As I've mentioned before, high level elves don't really bother me.</p><p></p><p>2) This is an issue with the core system already; any fixes that we develop on this thread are icing on the cake <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>3) I <em>think</em> elves are a bit less insane under my system, if you use the 4 years per year for a CR 2 scenario option. At the very least, an elf won't hit 9th level until age 450.</p><p></p><p>4) You've done convinced me. Elves need harsh aging rules, too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="seasong, post: 292210, member: 5137"] [b]Eeee![/b] Thanks for the additional comments, folks. :) [SIZE=3][b]Inez Hull:[/b][/SIZE] Rules Light: My "usual" campaigns are almost rules-absent, so I'm with you in spirit. I'm writing this for a more old school flava campaign, albeit a little more mature than my own old school... Clunky: Looks cool - a very different approach to levels! I'm trying not to rewrite the core rules too much, though. [SIZE=3][b]Green Knight:[/b][/SIZE] Commoners in my Europ setting [i]are[/i] generally lower level than the DMG might advise. That's on purpose, and is part of the gritty-mythic flavor. Heck, I want the PCs to start feeling like hot stuff when they hit 8th-9th level. I want fireball to be an awe inspiring sight. I [i]don't[/i] want a city guardsman who can fight one of them toe to toe, unless he just happens to be a semi-retired mythic hero. With that in mind, however, commoners [i]don't[/i] level all that much faster than I'm estimating. The "highest level commoner" is [i]very[/i] different from "most commoners". My rules address "most commoners", and we can figure out what an exceptional commoner (who takes great farming risks in return for great profits) might be like separately (or just use the DMG, but I don't). And just as an aside: If you used my rules, but [i]ignored[/i] my aging rules, you would end up with a fair number of 9th-10th level commoners among the oldest. [SIZE=3][b]Phowett:[/b][/SIZE] With no changes to the guidelines I provided, elvish elders [i]will[/i] be more powerful. That's why I mentioned a few ways to tone them down. See my response to MavrickWeirdo, below, for a bit more on that. Personally, I'm running an all-humans campaign with sidhe and fey instead of elves, dwarves, goblins, etc. And the sidhe [i]are[/i] more powerful by a wide margin (they average 10th and up). The sidhe are something that the PCs will eventually deal with, but (like mythic heroes of old) dealing with the sidhe is something [i]only[/i] heroes do. [SIZE=3][b]MavrickWeirdo:[/b][/SIZE] As always, very thought-provoking! I'm going to bake my noodle on this one a bit before responding in full, but my gut response is: 1) As I've mentioned before, high level elves don't really bother me. 2) This is an issue with the core system already; any fixes that we develop on this thread are icing on the cake :). 3) I [i]think[/i] elves are a bit less insane under my system, if you use the 4 years per year for a CR 2 scenario option. At the very least, an elf won't hit 9th level until age 450. 4) You've done convinced me. Elves need harsh aging rules, too :). [/QUOTE]
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