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Level Advancement Over A Lifetime
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<blockquote data-quote="Inez Hull" data-source="post: 293319" data-attributes="member: 5114"><p>Although I've no real plans to use it in my games and was just running with an idea, I think my 'clunky' approach in the earlier thread may be useful to address this. </p><p></p><p>Generic life skils are acrued with age and are completely independant to any combat related stats. Old NPC's will have a lot more skills but will not necessarily have any combat skills or experience beyond that of another commoner half their age. </p><p></p><p>A sage could simply be the same as any other NPC with a 0-level PC class and skill points to spend based on age. However if Intelligence bonus is allowed to be added at each NPC level and the skill choices are opened up to the NPC based on their profession they could probably end up with a decent selection of skills. </p><p></p><p>Using MavrickWeirdo's 1Xp/Day method a 57 y.o. sage would have 6 levels. If the Sage had a +3 Int bonus they would have 45 skill points to spend on various knowledges as class skills (this is assuming x4 skills on 1st level of NPC). The character could still be a 0-level PC and have no skill at all in swinging a sword or dodging fireballs. </p><p></p><p>I hope this is clear written down as it is in my head!</p></blockquote><p></p>
[QUOTE="Inez Hull, post: 293319, member: 5114"] Although I've no real plans to use it in my games and was just running with an idea, I think my 'clunky' approach in the earlier thread may be useful to address this. Generic life skils are acrued with age and are completely independant to any combat related stats. Old NPC's will have a lot more skills but will not necessarily have any combat skills or experience beyond that of another commoner half their age. A sage could simply be the same as any other NPC with a 0-level PC class and skill points to spend based on age. However if Intelligence bonus is allowed to be added at each NPC level and the skill choices are opened up to the NPC based on their profession they could probably end up with a decent selection of skills. Using MavrickWeirdo's 1Xp/Day method a 57 y.o. sage would have 6 levels. If the Sage had a +3 Int bonus they would have 45 skill points to spend on various knowledges as class skills (this is assuming x4 skills on 1st level of NPC). The character could still be a 0-level PC and have no skill at all in swinging a sword or dodging fireballs. I hope this is clear written down as it is in my head! [/QUOTE]
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