Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Level Advancement Over A Lifetime
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LightPhoenix" data-source="post: 297146" data-attributes="member: 115"><p>Maybe I'm just missing the point completely. </p><p></p><p>I was thinking that the experience you were giving humans was experience for doing the simple act of living day to day. Simple survival. Likewise for Elves. Am I wrong?</p><p></p><p></p><p></p><p>Lending credence to my assumption that you're not assigning experience based on living, but specific, undefined challenges. Surviving a plague, for example, or fending off the wolves that are attack the crop (not necessarily killing them, maybe the simple act of hiring adventurers as a solution to the problem is enough).</p><p></p><p>What determines how many of these are faced in, say, a year? Do Elves just magically have less experiences than Humans? "Eh, another plague, nothing special, done it three times before", and they get no experience? Or is it that Elves just don't face the challenges? They just let the wolves kill the flock and herd more animals?</p><p></p><p>Needless to say, I'm a bit confused by your logic.</p><p></p><p></p><p></p><p>So Elves are lazy because they live a long time? That explanation I could live with, but it's still cultural, even if it is a result of long lifespan. Another group of Elves could be quite active; it's all a matter of what sort of culture you imagine Elves to have.</p><p></p><p>Maybe one groups faces more challenges than another? So then overall level should be higher, right?</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 297146, member: 115"] Maybe I'm just missing the point completely. I was thinking that the experience you were giving humans was experience for doing the simple act of living day to day. Simple survival. Likewise for Elves. Am I wrong? Lending credence to my assumption that you're not assigning experience based on living, but specific, undefined challenges. Surviving a plague, for example, or fending off the wolves that are attack the crop (not necessarily killing them, maybe the simple act of hiring adventurers as a solution to the problem is enough). What determines how many of these are faced in, say, a year? Do Elves just magically have less experiences than Humans? "Eh, another plague, nothing special, done it three times before", and they get no experience? Or is it that Elves just don't face the challenges? They just let the wolves kill the flock and herd more animals? Needless to say, I'm a bit confused by your logic. So Elves are lazy because they live a long time? That explanation I could live with, but it's still cultural, even if it is a result of long lifespan. Another group of Elves could be quite active; it's all a matter of what sort of culture you imagine Elves to have. Maybe one groups faces more challenges than another? So then overall level should be higher, right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Level Advancement Over A Lifetime
Top