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Level Advancement Rate in 3e
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<blockquote data-quote="Drawmack" data-source="post: 361489" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">I just finish a 9 month test drive of 3e. I ran a weekly game and we played for 9 months by nothing but the core rules. I wanted to find out what I liked and what I didn't like. The level advancement was one of the things that I didn't like. Not really that it went to fast but more so that it didn't slack off the characters kept advancing at the same rate throught the game about every 2 - 3 sessions. So I've come up with the following to fix this problem</span></p><p><span style="color: white"></span></p><p><span style="color: white">Advancement Modifier = Party Level/2 rounded down to a minimum of 1.</span></p><p><span style="color: white"></span></p><p><span style="color: white">encounter xp/advancement modifier and that's how much experience the party gets.</span></p><p><span style="color: white"></span></p><p><span style="color: white">I do role playing experience on the same scale however rating EL (encounter level) is a bit subjective, basically I do it on the amount of time the PCs spent in the situation compared to how much time I think it should take.</span></p><p><span style="color: white"></span></p><p><span style="color: white">I also adjest CR for varying party sizes as such CR - (Number of Pary Members - 4). I find that this works pretty well. It means that for a 5 character party a CR 5 monster becomes a CR 4 monster and for a 3 person party a CR 5 monser becomes a CR 6 monster. It seems to work pretty well with that whole 20% thing. Although a six person party is the largest party that I played with and a 2 person party is the smallest party I played with so it might not extrapolate outside of the tests very well.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 361489, member: 4981"] [color=white] I just finish a 9 month test drive of 3e. I ran a weekly game and we played for 9 months by nothing but the core rules. I wanted to find out what I liked and what I didn't like. The level advancement was one of the things that I didn't like. Not really that it went to fast but more so that it didn't slack off the characters kept advancing at the same rate throught the game about every 2 - 3 sessions. So I've come up with the following to fix this problem Advancement Modifier = Party Level/2 rounded down to a minimum of 1. encounter xp/advancement modifier and that's how much experience the party gets. I do role playing experience on the same scale however rating EL (encounter level) is a bit subjective, basically I do it on the amount of time the PCs spent in the situation compared to how much time I think it should take. I also adjest CR for varying party sizes as such CR - (Number of Pary Members - 4). I find that this works pretty well. It means that for a 5 character party a CR 5 monster becomes a CR 4 monster and for a 3 person party a CR 5 monser becomes a CR 6 monster. It seems to work pretty well with that whole 20% thing. Although a six person party is the largest party that I played with and a 2 person party is the smallest party I played with so it might not extrapolate outside of the tests very well. [/color] [/QUOTE]
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