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Level Advancement Rate in 3e
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<blockquote data-quote="Damon Griffin" data-source="post: 361829" data-attributes="member: 3568"><p><strong>3e is too fast for me</strong></p><p></p><p>I've only been in two 3e campaigns. The first, on haitus now for several months but not dead, took our half dozen characters from 1st level to an average of 12th in ten months *game* time. This struck everyone as much too fast, even though our down time was measured in days and weeks, rather than months, and the DM kept us hopping for a while. (We had to leave our home village for the first time, keeping ahead of a dark lord's minions and spies while carrying an artifact south to be tossed into a volcano, with our NPC allies bringing the number of the company up to nine...and the DM only realized *afterward* how much like LotR all this sounded, since our game started well ahead of the recent movie, and he hadn't read the books for many years.)</p><p></p><p>The second game, with the same group of players but a different DM, was designed to retard our meteoric progress. There was no set % reduction in earned XP, but the DM did intentionally cut the standard XP award so we'd rise more slowly. Treasure was also cut slightly. In this game, currently running, I think we've covered about 14 months, perhaps six or seven of which have been mostly downtime (for example, we spent four months wintering on an island and had one or two minor encounters the entire season). Most of the party has just reached 8th level, with the other characters being 7th (one joined the game late, and one died and came back with the usual level loss). Even this level progression sometimes seems a little too rapid, but it's a great improvement over our first "by the book" game.</p><p></p><p>I think I resent the notion that level progression was ramped up on the assumption that gamers have a short attention span. Most of the campaigns I've been in have run for years, not months...then again, some have failed after only a few sessions, so you never know.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 361829, member: 3568"] [b]3e is too fast for me[/b] I've only been in two 3e campaigns. The first, on haitus now for several months but not dead, took our half dozen characters from 1st level to an average of 12th in ten months *game* time. This struck everyone as much too fast, even though our down time was measured in days and weeks, rather than months, and the DM kept us hopping for a while. (We had to leave our home village for the first time, keeping ahead of a dark lord's minions and spies while carrying an artifact south to be tossed into a volcano, with our NPC allies bringing the number of the company up to nine...and the DM only realized *afterward* how much like LotR all this sounded, since our game started well ahead of the recent movie, and he hadn't read the books for many years.) The second game, with the same group of players but a different DM, was designed to retard our meteoric progress. There was no set % reduction in earned XP, but the DM did intentionally cut the standard XP award so we'd rise more slowly. Treasure was also cut slightly. In this game, currently running, I think we've covered about 14 months, perhaps six or seven of which have been mostly downtime (for example, we spent four months wintering on an island and had one or two minor encounters the entire season). Most of the party has just reached 8th level, with the other characters being 7th (one joined the game late, and one died and came back with the usual level loss). Even this level progression sometimes seems a little too rapid, but it's a great improvement over our first "by the book" game. I think I resent the notion that level progression was ramped up on the assumption that gamers have a short attention span. Most of the campaigns I've been in have run for years, not months...then again, some have failed after only a few sessions, so you never know. [/QUOTE]
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