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Level Advancement Rate in 3e
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<blockquote data-quote="Damon Griffin" data-source="post: 362684" data-attributes="member: 3568"><p><strong>Re: Re: 3e is too fast for me</strong></p><p></p><p></p><p></p><p>Okay, on further reflection I think I'm more mystified about this than resentful. Leaving aside the question of how the "average" campaign length was determined, and whether the figures are accurate, I don't understand the paradigm shift that's implied by the stated goal: they want the average gamer to get to 20th level. Why? What's so special about 20th level? You don't "win" the game when you get there.</p><p></p><p>One of the great things about D&D has always been that it was open ended. You didn't top out, reach maximum character development and have to quit or start over with a new character. Now, the game seems to have been infected with a video game mentality that associates a particular numbered level of play with "completing" the game (or at least, reaching a point where it is assumed the player will be satisfied to quit).</p><p></p><p>Setting this arbitrary (and, as far as I can see, meaningless) goal seems to have had the immediate effect of making players want to reach this goal as soon as possible. Or possibly it's just made the designers assume the players would want to reach this goal as soon as possible, I don't know.</p><p></p><p>Anyway, the whole thing just seems bizarre. Do the majority of 3e players really see 20th level as somehow more meaningful and satisfying than 10th or 15th level? Are there really many players out there who find some kind of comforting closure in having earned 190,000 XP? Is the ELH seen by these people as a sequel, a la King's Quest II or whatever?</p><p></p><p>I think it'd be really sad if D&D turned into a tabletop video game emulator.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 362684, member: 3568"] [b]Re: Re: 3e is too fast for me[/b] Okay, on further reflection I think I'm more mystified about this than resentful. Leaving aside the question of how the "average" campaign length was determined, and whether the figures are accurate, I don't understand the paradigm shift that's implied by the stated goal: they want the average gamer to get to 20th level. Why? What's so special about 20th level? You don't "win" the game when you get there. One of the great things about D&D has always been that it was open ended. You didn't top out, reach maximum character development and have to quit or start over with a new character. Now, the game seems to have been infected with a video game mentality that associates a particular numbered level of play with "completing" the game (or at least, reaching a point where it is assumed the player will be satisfied to quit). Setting this arbitrary (and, as far as I can see, meaningless) goal seems to have had the immediate effect of making players want to reach this goal as soon as possible. Or possibly it's just made the designers assume the players would want to reach this goal as soon as possible, I don't know. Anyway, the whole thing just seems bizarre. Do the majority of 3e players really see 20th level as somehow more meaningful and satisfying than 10th or 15th level? Are there really many players out there who find some kind of comforting closure in having earned 190,000 XP? Is the ELH seen by these people as a sequel, a la King's Quest II or whatever? I think it'd be really sad if D&D turned into a tabletop video game emulator. [/QUOTE]
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