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Level Advancement Rate in 3e
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<blockquote data-quote="Glyfair" data-source="post: 362835" data-attributes="member: 53"><p>I have to say that I have a very diverse experience with RPGs. I've been playing various RPGs since 1978 or so, and have been a regular at a local and popular game store/club for most of that time (since it opened, in fact). Much of my experience was with a mixed group of college students, high school students & adults (defined everyone older than high school students, not in college).</p><p></p><p>In my experience that any RPG campaign that lasts more than a few months is uncommon. However, certain groups will change games almost monthly, others are still playing variations of the same game they learned 25 years ago. </p><p></p><p>I personally only know of two games that were played regularly for longer than a year or so. One lasted about 5 years (a Melanda campaign) and another I know had lasted about 7 years when I lost track of it (a Runequest game). I've also been involved in multiple games that never got past character creation.</p><p></p><p>However, I have to admit that D&D has the most flexible advancement rate I've seen. It is very easy to speed up and slow down advancement. The only thing that gets tricky is adjusting speed by level (for example, I think levels 1-5 go too slow, 10-15 too fast). Even that just takes more work.</p><p></p><p>The only issue I've seen with that is when running published adventures. Even then it's only adventures that expect you to raise multiple levels (3 or more). Personally, I like Piratecat's method. However, that only works with very experienced and trusting groups. For most groups, just adjusting the experience level is fine.</p><p></p><p>Glyfair of Glamis</p></blockquote><p></p>
[QUOTE="Glyfair, post: 362835, member: 53"] I have to say that I have a very diverse experience with RPGs. I've been playing various RPGs since 1978 or so, and have been a regular at a local and popular game store/club for most of that time (since it opened, in fact). Much of my experience was with a mixed group of college students, high school students & adults (defined everyone older than high school students, not in college). In my experience that any RPG campaign that lasts more than a few months is uncommon. However, certain groups will change games almost monthly, others are still playing variations of the same game they learned 25 years ago. I personally only know of two games that were played regularly for longer than a year or so. One lasted about 5 years (a Melanda campaign) and another I know had lasted about 7 years when I lost track of it (a Runequest game). I've also been involved in multiple games that never got past character creation. However, I have to admit that D&D has the most flexible advancement rate I've seen. It is very easy to speed up and slow down advancement. The only thing that gets tricky is adjusting speed by level (for example, I think levels 1-5 go too slow, 10-15 too fast). Even that just takes more work. The only issue I've seen with that is when running published adventures. Even then it's only adventures that expect you to raise multiple levels (3 or more). Personally, I like Piratecat's method. However, that only works with very experienced and trusting groups. For most groups, just adjusting the experience level is fine. Glyfair of Glamis [/QUOTE]
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