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General Tabletop Discussion
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Level Advancement Rate in 3e
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<blockquote data-quote="barsoomcore" data-source="post: 363815" data-attributes="member: 812"><p><strong>Re: 3e is too fast for me</strong></p><p></p><p></p><p>Well, that's only if your campaign has</p><p></p><p>A) the indicated level of magic items/treasure</p><p>B) the indicated number and distribution of classes in the party</p><p>C) the indicated magic system and ruleset</p><p></p><p>Basically, CR works ONLY if you actually play they way you're actually told to play. Er.</p><p></p><p>That doesn't make CR useless in a campaign that doesn't work in the "standard" fashion -- I use it all the time in a campaign with no divine spellcasters, only one arcane spellcaster who pretty much kills anyone who comes near her, almost no magic items and all sorts of wacky house rules.</p><p></p><p>Now certainly I can't just rummage through the CR list, grab a monster of the appropriate level and go to town -- I have to read up on the beastie first, understand how its abilities might be countered by my party, yada yada yada. Still, CR is a good general indicator of how tough a creature is. So when I'm looking for the big nasty at the end of the tunnel, I know where to start. It's handy.</p><p></p><p>Sure I have to tweak the CR system -- I've tweaked everything else in my game, so big deal. I basically just hand out however much experience I feel like handing out at the end of a session so I don't have much need for a Super-Dooper-XP-Calculator anyway.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 363815, member: 812"] [b]Re: 3e is too fast for me[/b] Well, that's only if your campaign has A) the indicated level of magic items/treasure B) the indicated number and distribution of classes in the party C) the indicated magic system and ruleset Basically, CR works ONLY if you actually play they way you're actually told to play. Er. That doesn't make CR useless in a campaign that doesn't work in the "standard" fashion -- I use it all the time in a campaign with no divine spellcasters, only one arcane spellcaster who pretty much kills anyone who comes near her, almost no magic items and all sorts of wacky house rules. Now certainly I can't just rummage through the CR list, grab a monster of the appropriate level and go to town -- I have to read up on the beastie first, understand how its abilities might be countered by my party, yada yada yada. Still, CR is a good general indicator of how tough a creature is. So when I'm looking for the big nasty at the end of the tunnel, I know where to start. It's handy. Sure I have to tweak the CR system -- I've tweaked everything else in my game, so big deal. I basically just hand out however much experience I feel like handing out at the end of a session so I don't have much need for a Super-Dooper-XP-Calculator anyway. [/QUOTE]
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Level Advancement Rate in 3e
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