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Level Advancement Rate in 3e
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<blockquote data-quote="Damon Griffin" data-source="post: 363883" data-attributes="member: 3568"><p>FWIW, Eryx, I think it's great that the rate of level advancement works for you and others, and I agree with those who pointed out that if you want to adjust the rate, you can.</p><p></p><p>I would certainly not support any suggestion that we all MUST advance at the same rate, or that any change in the XP system was inherently bad, or unbalancing.</p><p></p><p>What gets me is that the "normal" rate of advancement -- that is, the rate at which my scores of characters advanced over 25 years or so of gaming -- has been overthrown in favor of this much more frenetic pace. Anyone who wanted to increase in level more quickly was always free to do so, by increasing the amount of XP awards. Instead, this option has become the default system, and I am now invited to use houserules to return to what was, until now, always normal.</p><p></p><p>I associated this transition with a video game mentality. I don't think video games are bad, or that people who play them are mentally deficient, I just don't think tabletop RPGs should be played in the same way video games are.</p><p></p><p>As has already been pointed out by others, new players are coming in and being taught to expect that this rapid-fire rise in level is what is normal, which only serves to further marginalize longtime players like myself. In effect, we're being told to step aside and make way for a younger, hipper, less patient generation of gamers, and I don't much like it. Anyone who wants to earn a level per adventure should be free to do so, but it shouldn't have been necessary to set things up so that we all played at that pace, unless we took specific steps to avoid it.</p><p></p><p>Rapid-fire advancement isn't wrong, but it's wrong for me, and for the majority of us who grew up with 1e and 2e. We always used to say that houserules were fine, but if you make enough changes, then past a certain point, you're no longer playing D&D. That's what this feels like; certain things about the game have changed to the point where it no longer feels like D&D. </p><p></p><p>Overall, I do like 3e; the rate of level advancement is probably my biggest gripe...well, that and the absurdly high cost of magic item creation.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 363883, member: 3568"] FWIW, Eryx, I think it's great that the rate of level advancement works for you and others, and I agree with those who pointed out that if you want to adjust the rate, you can. I would certainly not support any suggestion that we all MUST advance at the same rate, or that any change in the XP system was inherently bad, or unbalancing. What gets me is that the "normal" rate of advancement -- that is, the rate at which my scores of characters advanced over 25 years or so of gaming -- has been overthrown in favor of this much more frenetic pace. Anyone who wanted to increase in level more quickly was always free to do so, by increasing the amount of XP awards. Instead, this option has become the default system, and I am now invited to use houserules to return to what was, until now, always normal. I associated this transition with a video game mentality. I don't think video games are bad, or that people who play them are mentally deficient, I just don't think tabletop RPGs should be played in the same way video games are. As has already been pointed out by others, new players are coming in and being taught to expect that this rapid-fire rise in level is what is normal, which only serves to further marginalize longtime players like myself. In effect, we're being told to step aside and make way for a younger, hipper, less patient generation of gamers, and I don't much like it. Anyone who wants to earn a level per adventure should be free to do so, but it shouldn't have been necessary to set things up so that we all played at that pace, unless we took specific steps to avoid it. Rapid-fire advancement isn't wrong, but it's wrong for me, and for the majority of us who grew up with 1e and 2e. We always used to say that houserules were fine, but if you make enough changes, then past a certain point, you're no longer playing D&D. That's what this feels like; certain things about the game have changed to the point where it no longer feels like D&D. Overall, I do like 3e; the rate of level advancement is probably my biggest gripe...well, that and the absurdly high cost of magic item creation. [/QUOTE]
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