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Level Advancement Rate in 3e
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<blockquote data-quote="Schmoe" data-source="post: 364082" data-attributes="member: 913"><p>Exactly. </p><p></p><p>I ran a campaign for three years in high school using 1e. We reached 6th level before the campaign broke up because everyone went to college.</p><p></p><p>I ran a campaign for four years in college using 2e. We reached 6th level before the campaign broke up because everyone graduated.</p><p></p><p>All of those 5th-9th level spells were nothing more than a fantasy, never actually used during the game. High-level opponents, powers, and items were something we talked about, but they never saw the light of day. </p><p></p><p>How long exactly should someone have to play before they can experience even 50% of what a system has to offer? </p><p></p><p>I've been playing a campaign for one year now using 3e, and we've reached 7th level. This advancement rate feels about right to us, and it works - for us.</p><p></p><p>This has nothing to do with a "CRPG" approach, power-gaming, or anything like it. It was merely a decision that WOTC made to allow players to actually experience the game within a single campaign. </p><p></p><p>Furthermore, the whole argument against CR's is intrinsically flawed. The CR by definition <strong>must</strong> be set in relationship to an "average" level of power. If it is not, it is meaningless. The level of power is arbitrary, but it serves as a baseline. If a particular group diverges from the "average," then CR must be adjusted as well. This has been explicitly addressed in the rulebooks, as well as by the designers in these forums.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 364082, member: 913"] Exactly. I ran a campaign for three years in high school using 1e. We reached 6th level before the campaign broke up because everyone went to college. I ran a campaign for four years in college using 2e. We reached 6th level before the campaign broke up because everyone graduated. All of those 5th-9th level spells were nothing more than a fantasy, never actually used during the game. High-level opponents, powers, and items were something we talked about, but they never saw the light of day. How long exactly should someone have to play before they can experience even 50% of what a system has to offer? I've been playing a campaign for one year now using 3e, and we've reached 7th level. This advancement rate feels about right to us, and it works - for us. This has nothing to do with a "CRPG" approach, power-gaming, or anything like it. It was merely a decision that WOTC made to allow players to actually experience the game within a single campaign. Furthermore, the whole argument against CR's is intrinsically flawed. The CR by definition [b]must[/b] be set in relationship to an "average" level of power. If it is not, it is meaningless. The level of power is arbitrary, but it serves as a baseline. If a particular group diverges from the "average," then CR must be adjusted as well. This has been explicitly addressed in the rulebooks, as well as by the designers in these forums. [/QUOTE]
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