Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Level Appropriate Challenges, Adventures, world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5470619" data-attributes="member: 3192"><p>This tidbit stood out to me. I do sandbox games in a multiverse as dungeon style. They don't have to go to a dungeon; they aren't getting out of the multiverse. That means everything in an area is more or less appropriate to its level. Within the area the challenge level is generated with a curvilinear distribution, but it's the basic AD&D bell curve stairway. Adding diversity is the fun part.</p><p></p><p>I don't feel limited in this as it offers player choice with built in level appropriateness. They simply have to traverse through the level to get to higher or lower ones. I'm speaking abstractly of course. It's not just spatial level progression, but the assignment to a level, on more or less granular metrics, for everything in the entire game.</p><p></p><p></p><p>EDIT:</p><p>Have you ever seen a 1st level party attempt to traverse mountains? Not a mountain pass, which is controlled by allied forces, but climbing, attempting to find food, being slowed, dealing with non-creature environmental threats like hypothermia, dehydration, altitude sickness, and fatigue? It isn't a 1st level challenge, something that becomes readily apparent the first time they try. And then they aren't even in the high ranges yet where those red dragons live. Could they be really lucky, smart, or both? Yeah, but why exactly are they trying to get to the Orcus level of the dungeon at 1st level anyways? They're either really cocky, really stupid, or extraordinary players.</p><p></p><p>EDIT2: I'm not there to tell them no, but when your resources get really low in a game there should be some bells going off.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5470619, member: 3192"] This tidbit stood out to me. I do sandbox games in a multiverse as dungeon style. They don't have to go to a dungeon; they aren't getting out of the multiverse. That means everything in an area is more or less appropriate to its level. Within the area the challenge level is generated with a curvilinear distribution, but it's the basic AD&D bell curve stairway. Adding diversity is the fun part. I don't feel limited in this as it offers player choice with built in level appropriateness. They simply have to traverse through the level to get to higher or lower ones. I'm speaking abstractly of course. It's not just spatial level progression, but the assignment to a level, on more or less granular metrics, for everything in the entire game. EDIT: Have you ever seen a 1st level party attempt to traverse mountains? Not a mountain pass, which is controlled by allied forces, but climbing, attempting to find food, being slowed, dealing with non-creature environmental threats like hypothermia, dehydration, altitude sickness, and fatigue? It isn't a 1st level challenge, something that becomes readily apparent the first time they try. And then they aren't even in the high ranges yet where those red dragons live. Could they be really lucky, smart, or both? Yeah, but why exactly are they trying to get to the Orcus level of the dungeon at 1st level anyways? They're either really cocky, really stupid, or extraordinary players. EDIT2: I'm not there to tell them no, but when your resources get really low in a game there should be some bells going off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Level Appropriate Challenges, Adventures, world
Top