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<blockquote data-quote="LostSoul" data-source="post: 5473115" data-attributes="member: 386"><p>Yeah, I know the grid you are talking about; I never liked those rules. My reaction roll table is part of the "Encounters" sub-system, which includes things like encounter distance and surprise. You only make rolls for things you don't already know:</p><p></p><p>"Reaction Roll: If the monster's disposition to the PCs is unknown, roll on the following table to determine their reaction:"</p><p></p><p>("I Diplomatize him" is another issue.)</p><p></p><p>It comes up often enough to have it memorized.</p><p></p><p>The reaction roll (which was stolen from B/X) helps the DM come up with interesting material on the fly and it helps keep the DM as impartial arbiter.</p><p></p><p>Why is the minotaur "Interested in dialogue"? Maybe he has an inner ear infection which has damaged his maze-sense and now he's lost. That type of mechanic will surprise the DM during play. </p><p></p><p>If the DM originally thought that the PCs got through his dungeon "too easily" and they "need a little more challenge thrown at them", rolling on a such a table will remind him that it's not his job to take sides.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5473115, member: 386"] Yeah, I know the grid you are talking about; I never liked those rules. My reaction roll table is part of the "Encounters" sub-system, which includes things like encounter distance and surprise. You only make rolls for things you don't already know: "Reaction Roll: If the monster's disposition to the PCs is unknown, roll on the following table to determine their reaction:" ("I Diplomatize him" is another issue.) It comes up often enough to have it memorized. The reaction roll (which was stolen from B/X) helps the DM come up with interesting material on the fly and it helps keep the DM as impartial arbiter. Why is the minotaur "Interested in dialogue"? Maybe he has an inner ear infection which has damaged his maze-sense and now he's lost. That type of mechanic will surprise the DM during play. If the DM originally thought that the PCs got through his dungeon "too easily" and they "need a little more challenge thrown at them", rolling on a such a table will remind him that it's not his job to take sides. [/QUOTE]
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