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Level based ability score increases pointless?
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<blockquote data-quote="Stormonu" data-source="post: 5729715" data-attributes="member: 52734"><p>3E made ability increases a requirement for spellcasters with the "need X in ability score to cast Y level spells". If that requirement could be decoupled from spellcasting for that version of the game, ability score bloat would not have be needed so badly, and we wouldn't have some of the ridiculously high ability scores you see for high-level critters & characters.</p><p></p><p>However, the game has always needed a way for characters to improve themselves instead of scores always being static (the weakling wizard who decides to work out to increase Strength or the fighter who does the same, etc.)</p><p></p><p>Also, the skill system of 2E handled the value of odd-numbered ability scores is a most excellent way in that skill and ability checks were "roll under your ability"-type checks, so there was a difference between a 14 and a 15 for an ability score. If it had been simply reversed - roll d20 + ability score (not modifier) vs. DC, odd scores would still be valuable. The main downfall was it was so difficult to get better at a skill (or ability score).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5729715, member: 52734"] 3E made ability increases a requirement for spellcasters with the "need X in ability score to cast Y level spells". If that requirement could be decoupled from spellcasting for that version of the game, ability score bloat would not have be needed so badly, and we wouldn't have some of the ridiculously high ability scores you see for high-level critters & characters. However, the game has always needed a way for characters to improve themselves instead of scores always being static (the weakling wizard who decides to work out to increase Strength or the fighter who does the same, etc.) Also, the skill system of 2E handled the value of odd-numbered ability scores is a most excellent way in that skill and ability checks were "roll under your ability"-type checks, so there was a difference between a 14 and a 15 for an ability score. If it had been simply reversed - roll d20 + ability score (not modifier) vs. DC, odd scores would still be valuable. The main downfall was it was so difficult to get better at a skill (or ability score). [/QUOTE]
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Level based ability score increases pointless?
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