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General Tabletop Discussion
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Level Capping? No. Level Squashing? Maybe.
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<blockquote data-quote="dave2008" data-source="post: 8986562" data-attributes="member: 83242"><p>Capping and squashing can work, it just depends on what your goals are. My next campaign I plan to stop HD at 10th level, but still give some HP past that. So depending on your HD you get:</p><p>d6 =1 HP/lvl</p><p>d8 =2 HP/lvl</p><p>d10 =3 HP/lvl</p><p>d12 =4 HP/lvl</p><p></p><p>Honestly, it seems you could achieve your goal by just reducing HP and XP per level. You level faster (so you can get to all your character abilities) and maybe just eliminate HP from HD and just use my table above (+CON mod). Then at 20th level a fighter would have a max of 160HP and only then if they had max Con from the get go.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8986562, member: 83242"] Capping and squashing can work, it just depends on what your goals are. My next campaign I plan to stop HD at 10th level, but still give some HP past that. So depending on your HD you get: d6 =1 HP/lvl d8 =2 HP/lvl d10 =3 HP/lvl d12 =4 HP/lvl Honestly, it seems you could achieve your goal by just reducing HP and XP per level. You level faster (so you can get to all your character abilities) and maybe just eliminate HP from HD and just use my table above (+CON mod). Then at 20th level a fighter would have a max of 160HP and only then if they had max Con from the get go. [/QUOTE]
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Level Capping? No. Level Squashing? Maybe.
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