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Level Capping? No. Level Squashing? Maybe.
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 8987609" data-attributes="member: 6812740"><p>I’ve put a cap of 10th level on the campaign I’m running. Party is at 5th. I plan on giving the characters more of their class abilities when they complete mighty deeds. I know, not much different from actually levelling, but all that will be given is the class ability.</p><p></p><p>The other cap I implemented was 50HP max, but the table rules we use also call for rolling HP at every level and not adding CON modifier. Monster HP is based roughly on CR, but their damage remains the same. Does this make some monsters highly lethal? Absolutely, and that was the point; that’s the kind of game we wanted to play. </p><p></p><p>Remember, you can change the game into whatever you and your players want, but know that changing one thing usually requires changing a bunch of other things. But that’s where the fun is if I say so myself.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 8987609, member: 6812740"] I’ve put a cap of 10th level on the campaign I’m running. Party is at 5th. I plan on giving the characters more of their class abilities when they complete mighty deeds. I know, not much different from actually levelling, but all that will be given is the class ability. The other cap I implemented was 50HP max, but the table rules we use also call for rolling HP at every level and not adding CON modifier. Monster HP is based roughly on CR, but their damage remains the same. Does this make some monsters highly lethal? Absolutely, and that was the point; that’s the kind of game we wanted to play. Remember, you can change the game into whatever you and your players want, but know that changing one thing usually requires changing a bunch of other things. But that’s where the fun is if I say so myself. [/QUOTE]
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Level Capping? No. Level Squashing? Maybe.
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