Yaarel
🇮🇱He-Mage
@NotAYakk
Your criterion sounds about right, a standard combat should average three rounds while depleting a certain proportion of resources.
At the same time, the term "level" needs to remain consistent. Player character levels are highly calibrated for consistency and balance. Level is a measure to gauge the power of any creature − even when creatures have different features. Monsters need to use the same Level that heroes do, because Level is a unit of measurement that works.
Suppose every monster is playable, with a player character Level that is equivalent to other player characters.
There is a Level 9 monster. A standard combat would be something like two Level 9 heroes versus this monster. However, if there are four Level 9 heroes versus the monster, then the standard combat would need a more powerful monster at about Level 12.
• Two Level 9 heroes versus Level 9.
• Four Level 9 heroes versus Level 12.
Each monster is whatever Level it is, using the same metric that player characters use. The powers of the monster need to be appropriate for its Level.
The monsters need to use player Levels, because this unit of measurement is reliable and self-evident.
When comparing player Level with monster Challenge, the Proficiency is the same. Hence the combat accuracy is comparable between. The biggest difference between Level and Challenge is the amount of Hit Points.
• Player character gets about 5 Hit Points per Level (d8 or d10) plus a likely +2 Constitution = 7 Hit Points per Level.
• Monster gets double this, about 15 Hit Points per Challenge Rating!
The monster normally has way more Hit Points at the same level of Proficiency. Even a player Barbarian with a +5 Constitution is only getting 12 Hit Points per Level.
On the other hand, player character also have access to extreme Hit Point inflation. Consider the Druid Wild Shape feature that adds the Hit Points of a separate creature. Plus healing spells, Second Wind, healing potions, and other methods to inflate Hit Points.
The player Levels with the features appropriate to each can even include extreme Hit Points as part of the budget for the features of that level. Generally speaking, monsters are simple. They only need enough features to cover about 3 rounds or so. All the extra unspent budget for that level is converted into extra Hit Points.
It is possible to quantify every monster in terms of player character Levels. It helps because this gives the DM a clear understanding of how powerful the monster is.
Your criterion sounds about right, a standard combat should average three rounds while depleting a certain proportion of resources.
At the same time, the term "level" needs to remain consistent. Player character levels are highly calibrated for consistency and balance. Level is a measure to gauge the power of any creature − even when creatures have different features. Monsters need to use the same Level that heroes do, because Level is a unit of measurement that works.
Suppose every monster is playable, with a player character Level that is equivalent to other player characters.
There is a Level 9 monster. A standard combat would be something like two Level 9 heroes versus this monster. However, if there are four Level 9 heroes versus the monster, then the standard combat would need a more powerful monster at about Level 12.
• Two Level 9 heroes versus Level 9.
• Four Level 9 heroes versus Level 12.
Each monster is whatever Level it is, using the same metric that player characters use. The powers of the monster need to be appropriate for its Level.
The monsters need to use player Levels, because this unit of measurement is reliable and self-evident.
When comparing player Level with monster Challenge, the Proficiency is the same. Hence the combat accuracy is comparable between. The biggest difference between Level and Challenge is the amount of Hit Points.
• Player character gets about 5 Hit Points per Level (d8 or d10) plus a likely +2 Constitution = 7 Hit Points per Level.
• Monster gets double this, about 15 Hit Points per Challenge Rating!
The monster normally has way more Hit Points at the same level of Proficiency. Even a player Barbarian with a +5 Constitution is only getting 12 Hit Points per Level.
On the other hand, player character also have access to extreme Hit Point inflation. Consider the Druid Wild Shape feature that adds the Hit Points of a separate creature. Plus healing spells, Second Wind, healing potions, and other methods to inflate Hit Points.
The player Levels with the features appropriate to each can even include extreme Hit Points as part of the budget for the features of that level. Generally speaking, monsters are simple. They only need enough features to cover about 3 rounds or so. All the extra unspent budget for that level is converted into extra Hit Points.
It is possible to quantify every monster in terms of player character Levels. It helps because this gives the DM a clear understanding of how powerful the monster is.