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Level checks for Arcane Spell Failure?
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<blockquote data-quote="JimAde" data-source="post: 1747073" data-attributes="member: 16739"><p>I've been kicking around the idea of using a level check instead of the flat ASF chance. I don't like the idea that you have as much trouble casting a spell you've known for years as you do with one you just picked up. Plus the current rules violate the "Roll high on a d20 to succeed" thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>The DC would be something like:</p><p> </p><p> (Regular ASF Chance / 5) + (Spell Level * 2)</p><p> </p><p>1 always fails, 20 always succeeds.</p><p> </p><p>So if your armor has an ASF of 30% and you are casting a Fireball (level 3) the DC would be 12 (6 for the armor, 6 for the spell).</p><p> </p><p>If you are a 5th level wizard, who can barely cast this spell, you would fail 30% of the time (just as in the RAW). But if you cast Magic Missile, there's only a 10% failure chance. A flat 1 or 2 could be added to the DC so that your highest level spells actually fail more often than currently as a bit of a balancer.</p><p> </p><p>One nice thing about this is that a specialist wizard would get +1 on this check for his favored school. I believe Domain Wizards from UA cast at +1 caster level, too, so they would get this benefit as well.</p><p> </p><p>So, the problems I see with this are:</p><p> </p><p>1) Definite boost to arcane spell casters. A mid-level wizard can now cast 1st level spells in plate armor with only a 5% chance of failure. Of course his best spells will have the same or more chance of failing as in the RAW.</p><p> </p><p>2) Same problem as #1, really, but: High-level casters can throw some pretty beefy spells with only a 5% chance of failure. A 20th level caster can do this with 8th level spells.</p><p> </p><p>SO. Is this a waste of time or is it worth pursuing/refining? Opinions? Flames? Fawning praise? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JimAde, post: 1747073, member: 16739"] I've been kicking around the idea of using a level check instead of the flat ASF chance. I don't like the idea that you have as much trouble casting a spell you've known for years as you do with one you just picked up. Plus the current rules violate the "Roll high on a d20 to succeed" thing. :) The DC would be something like: (Regular ASF Chance / 5) + (Spell Level * 2) 1 always fails, 20 always succeeds. So if your armor has an ASF of 30% and you are casting a Fireball (level 3) the DC would be 12 (6 for the armor, 6 for the spell). If you are a 5th level wizard, who can barely cast this spell, you would fail 30% of the time (just as in the RAW). But if you cast Magic Missile, there's only a 10% failure chance. A flat 1 or 2 could be added to the DC so that your highest level spells actually fail more often than currently as a bit of a balancer. One nice thing about this is that a specialist wizard would get +1 on this check for his favored school. I believe Domain Wizards from UA cast at +1 caster level, too, so they would get this benefit as well. So, the problems I see with this are: 1) Definite boost to arcane spell casters. A mid-level wizard can now cast 1st level spells in plate armor with only a 5% chance of failure. Of course his best spells will have the same or more chance of failing as in the RAW. 2) Same problem as #1, really, but: High-level casters can throw some pretty beefy spells with only a 5% chance of failure. A 20th level caster can do this with 8th level spells. SO. Is this a waste of time or is it worth pursuing/refining? Opinions? Flames? Fawning praise? :) [/QUOTE]
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Level checks for Arcane Spell Failure?
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