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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level Drain, Lasting Wounds, and Other Long-Term Conditions
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<blockquote data-quote="Rechan" data-source="post: 5805566" data-attributes="member: 54846"><p>I wanted to start a thread about houserules for Lasting Effects. Your wounds (broken arm et al), and other things that stick around. What are your ideas? </p><p></p><p>Over on the 5e forum [MENTION=2011]KarinsDad[/MENTION] complained that there are no real effects to PCs beyond the encounter, or beyond that day. They specified that disease are a joke. I would add that the Rust Monster, the quintessential "I break your stuff", is a joke in 4e. There's further talk of desiring long-lasting consequences.</p><p></p><p>Then, on the topic of Level Drain, I came across this:</p><p></p><p>I <em>like</em> that idea. And of course this sort of condition can stack (so if you get it twice, it'd be -2 to hit/skill checks, -6 to HP).</p><p></p><p>My thinking is that while it's a lasting condition, the PC is not saddled with it forever (unlike a drained level in earlier editions). There are multiple ways that one <em>could</em> address this:</p><p></p><ul> <li data-xf-list-type="ul">After an extended rest, give the player a saving throw. If they fail, they're stuck with it until (insert).</li> <li data-xf-list-type="ul">They must go on some sort of quest to fix it (bathe in a sacred pool, blessed by a herophant, drink the blood of an angel).</li> <li data-xf-list-type="ul">The condition lasts until they gain a new level.</li> </ul><p>What do you think? Or, do you have any other ideas for long term effects?</p></blockquote><p></p>
[QUOTE="Rechan, post: 5805566, member: 54846"] I wanted to start a thread about houserules for Lasting Effects. Your wounds (broken arm et al), and other things that stick around. What are your ideas? Over on the 5e forum [MENTION=2011]KarinsDad[/MENTION] complained that there are no real effects to PCs beyond the encounter, or beyond that day. They specified that disease are a joke. I would add that the Rust Monster, the quintessential "I break your stuff", is a joke in 4e. There's further talk of desiring long-lasting consequences. Then, on the topic of Level Drain, I came across this: I [I]like[/I] that idea. And of course this sort of condition can stack (so if you get it twice, it'd be -2 to hit/skill checks, -6 to HP). My thinking is that while it's a lasting condition, the PC is not saddled with it forever (unlike a drained level in earlier editions). There are multiple ways that one [I]could[/I] address this: [LIST] [*]After an extended rest, give the player a saving throw. If they fail, they're stuck with it until (insert). [*]They must go on some sort of quest to fix it (bathe in a sacred pool, blessed by a herophant, drink the blood of an angel). [*]The condition lasts until they gain a new level. [/LIST] What do you think? Or, do you have any other ideas for long term effects? [/QUOTE]
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Community
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Level Drain, Lasting Wounds, and Other Long-Term Conditions
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