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<blockquote data-quote="KarinsDad" data-source="post: 5805927" data-attributes="member: 2011"><p>Sounds more like a poor duration game mechanic than a problem with the penalty portion of the game mechanic. Using this type of mechanism without a duration issue is just one more tool in the DM's toolkit to challenge players.</p><p></p><p>The real issue with 4E and probably one reason that you are seeing the DM opinion trend that you are seeing is that just like in earlier versions of the game system, the splat books give the players more and more options, more and more synergies, and more and more PC power overall. That makes it difficult for DMs to challenge the players without going to extremes or at least working at it more, and hence, this type of response by DMs. Essentials alone gave some pretty serious striker advantages to parties.</p><p></p><p>One could have predicted it when 4E came out.</p><p></p><p>I agree that 4E encounters can be challenging, but there is a difference between when the game first came out and any handful of monsters that the DM pulled out of the MM challenged them, and now where the DM has to work quite a bit harder at designing challenging encounters due to the plethora of PC options in race, class, feats, items, and powers (even with the increase in monster damage, that more or less offset Expertise).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5805927, member: 2011"] Sounds more like a poor duration game mechanic than a problem with the penalty portion of the game mechanic. Using this type of mechanism without a duration issue is just one more tool in the DM's toolkit to challenge players. The real issue with 4E and probably one reason that you are seeing the DM opinion trend that you are seeing is that just like in earlier versions of the game system, the splat books give the players more and more options, more and more synergies, and more and more PC power overall. That makes it difficult for DMs to challenge the players without going to extremes or at least working at it more, and hence, this type of response by DMs. Essentials alone gave some pretty serious striker advantages to parties. One could have predicted it when 4E came out. I agree that 4E encounters can be challenging, but there is a difference between when the game first came out and any handful of monsters that the DM pulled out of the MM challenged them, and now where the DM has to work quite a bit harder at designing challenging encounters due to the plethora of PC options in race, class, feats, items, and powers (even with the increase in monster damage, that more or less offset Expertise). [/QUOTE]
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