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General Tabletop Discussion
*Pathfinder & Starfinder
Level Drain, Lasting Wounds, and Other Long-Term Conditions
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<blockquote data-quote="Uller" data-source="post: 5808799" data-attributes="member: 413"><p>A little off topic...</p><p></p><p>I also find the lack of long term effects a little...eh..</p><p></p><p>Lycanthropy and other curses are dull in 4e.</p><p></p><p>But what about long term consequences that only have a chance of showing up. For instance, I just had my party find a 'horned helm' (gives +1d6 on charge attacks). When they looked it over they discovered that the helmet was covered in runes that imprison demons within (so they knew sumpthin bad was going on). When the fighter donned the helm, it made a +6 attack vs Will and hit. So it fused to his head.</p><p></p><p>At the start of every fight, it makes another +6 Will attack and if it succeeds, he must charge the highest level opponent within range (or move as far as he can in the attempt).</p><p></p><p>It only affects him for one round of each fight...sometimes. The curse can be removed with a ritual of some sort (haven't considered it yet). Other effects that could be included: skill check penalties and bonuses (like a +2 to intimidate and -2 to diplomacy), etc.</p></blockquote><p></p>
[QUOTE="Uller, post: 5808799, member: 413"] A little off topic... I also find the lack of long term effects a little...eh.. Lycanthropy and other curses are dull in 4e. But what about long term consequences that only have a chance of showing up. For instance, I just had my party find a 'horned helm' (gives +1d6 on charge attacks). When they looked it over they discovered that the helmet was covered in runes that imprison demons within (so they knew sumpthin bad was going on). When the fighter donned the helm, it made a +6 attack vs Will and hit. So it fused to his head. At the start of every fight, it makes another +6 Will attack and if it succeeds, he must charge the highest level opponent within range (or move as far as he can in the attempt). It only affects him for one round of each fight...sometimes. The curse can be removed with a ritual of some sort (haven't considered it yet). Other effects that could be included: skill check penalties and bonuses (like a +2 to intimidate and -2 to diplomacy), etc. [/QUOTE]
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Level Drain, Lasting Wounds, and Other Long-Term Conditions
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