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Level drain, XP loss, oh my
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<blockquote data-quote="Magus_Jerel" data-source="post: 127096" data-attributes="member: 3940"><p>Concerning the three restoration spells - I quote the relevant text from what I have: the first printing of the PHB.</p><p></p><p></p><p>For Restoration</p><p></p><p>As lesser restoration, except the spell dispels negative energy levels and restores <strong>ONE</strong> experience level.</p><p></p><p></p><p>For Greater Restoration -</p><p></p><p>as lesser restoration, except the spell dispels all negative energy levels afflicting the creature <strong>restoring the creature to the hightest level it had previously achieved</strong></p><p></p><p></p><p>At the moment the spell is recieved, the character or creature's xp total is "reset to where it was" - immediately. The XP "gained" by facing encounters from the time that a character is drained to the time the spell is cast is essentially gone, as the restoration spells EXPLICITLY reset a character's XP total, much as the feeblemind spell "sets" a character's intelligence score.</p><p></p><p>Now - if any of the restoration spells are "cast" before it becomes necessary to make the saving throws from the negative energy levels bestowed leaving of their own accord - then the XP is never truly "lost" - the character is still 10th level, but was fighting without the benefits of some of those levels, much as fighting "wounded".</p><p></p><p>From a TECHNICAL standpoint - the character is still CR 10, but having to fight "down levels" is definitely something that I would consider as modifying the CR scores used to award experience. For legal reasons, I do not wish to discuss exactly how I would do so.</p><p></p><p>To understand the argument here - it is necessary to point out a fine distinction between "having negative energy levels" and "being level drained". In 3e - the definition is much much more exacting. A character can be struck by "negative energy levels" by various means. A character is NOT "level drained" - until those negative energy levels have become permanent by virtue of the character having failed their Fortitude saving throw to have them removed. </p><p></p><p>IMO -</p><p>The casting of multiple restoration spells could restore all "lost" levels - if more than one was drained.</p><p></p><p>citation sources - first printing PHB and DMG</p><p>pg 75-76, DMG</p><p>Restoration spell</p><p>Greater Restoration spell</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 127096, member: 3940"] Concerning the three restoration spells - I quote the relevant text from what I have: the first printing of the PHB. For Restoration As lesser restoration, except the spell dispels negative energy levels and restores [B]ONE[/B] experience level. For Greater Restoration - as lesser restoration, except the spell dispels all negative energy levels afflicting the creature [B]restoring the creature to the hightest level it had previously achieved[/B] At the moment the spell is recieved, the character or creature's xp total is "reset to where it was" - immediately. The XP "gained" by facing encounters from the time that a character is drained to the time the spell is cast is essentially gone, as the restoration spells EXPLICITLY reset a character's XP total, much as the feeblemind spell "sets" a character's intelligence score. Now - if any of the restoration spells are "cast" before it becomes necessary to make the saving throws from the negative energy levels bestowed leaving of their own accord - then the XP is never truly "lost" - the character is still 10th level, but was fighting without the benefits of some of those levels, much as fighting "wounded". From a TECHNICAL standpoint - the character is still CR 10, but having to fight "down levels" is definitely something that I would consider as modifying the CR scores used to award experience. For legal reasons, I do not wish to discuss exactly how I would do so. To understand the argument here - it is necessary to point out a fine distinction between "having negative energy levels" and "being level drained". In 3e - the definition is much much more exacting. A character can be struck by "negative energy levels" by various means. A character is NOT "level drained" - until those negative energy levels have become permanent by virtue of the character having failed their Fortitude saving throw to have them removed. IMO - The casting of multiple restoration spells could restore all "lost" levels - if more than one was drained. citation sources - first printing PHB and DMG pg 75-76, DMG Restoration spell Greater Restoration spell [/QUOTE]
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