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Level Drain
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<blockquote data-quote="Grogg of the North" data-source="post: 5771353" data-attributes="member: 6682960"><p>Your AC is your save. As lame as that may be.</p><p></p><p>With that being said, there are plenty of ways to get around energy drain attacks. Death Ward, Scarab of Protection, Soul Fire Armor, Turn/Rebuke, Restoration and just being clever little PCs. There is nothing more dangerous to a monster than a clever player.</p><p></p><p>Negative levels aren't as bad as Save or Die and Save or Lose abilities (which I dislike). And if you take the threat of negative levels away, or reduce it by offering an additional save in the case of vampires, then you may be taking a large amount of the danger away from the monster. Energy drain is a nasty ability and it should be feared appropriately. </p><p></p><p>Is the campaign focusing primarily on fighting undead? If so, then your PCs should really be planning on running into energy draining monsters often and plan/equip accordingly. Though sometimes PCs can be thicker than mud. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If this was just a random encounter ... well your PCs should be thankful for their good luck and share their tale with others at the local tavern.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5771353, member: 6682960"] Your AC is your save. As lame as that may be. With that being said, there are plenty of ways to get around energy drain attacks. Death Ward, Scarab of Protection, Soul Fire Armor, Turn/Rebuke, Restoration and just being clever little PCs. There is nothing more dangerous to a monster than a clever player. Negative levels aren't as bad as Save or Die and Save or Lose abilities (which I dislike). And if you take the threat of negative levels away, or reduce it by offering an additional save in the case of vampires, then you may be taking a large amount of the danger away from the monster. Energy drain is a nasty ability and it should be feared appropriately. Is the campaign focusing primarily on fighting undead? If so, then your PCs should really be planning on running into energy draining monsters often and plan/equip accordingly. Though sometimes PCs can be thicker than mud. ;) If this was just a random encounter ... well your PCs should be thankful for their good luck and share their tale with others at the local tavern. [/QUOTE]
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