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Level Drain
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<blockquote data-quote="Greenfield" data-source="post: 5775059" data-attributes="member: 6669384"><p>It varies with the source.</p><p></p><p>For example <em>Wounding</em> weapons cause CON loss through blood loss. Says so right on the label. The Vampire's bite works the same way. Again, says so right on the label. The same for creatures like the Stirge.</p><p></p><p>Other undead abilities appear to be described as negative energy effects, which would be why various forms of "negative energy protection" guard against them.</p><p></p><p>Certain other spells and abilities, such as <em>Enervation</em> say that they infuse the subject with negative energy.</p><p></p><p>So comparing the level drain from a Vampire (described as a negative energy effect) and the Strength drain from a Shadow (also described as a negative energy effect) is easy.</p><p></p><p>Comparing these, in turn, to a spell like <em>Cause Light Wounds</em>, which is coincidentally described as a negative energy effect, is also pretty easy.</p><p></p><p>The various <em>Cause</em> spells take temporary hit points first, then any real ones you happened to leave lying around.</p><p></p><p>So, by the way, does the application of pointy things like swords and arrows to the target's body, and these in turn compare nicely to the Vampire's blood drain, the Stirge and the Wounding weapon.</p><p></p><p>So it's hardly a stretch to suggest that different flavors of negative energy would take temporary stat points first, before going after the real ones.</p><p></p><p>Same basic cause for the loss (negative energy or specific types of physical injury) gets treated the same way regardless of what number they're going after.</p><p></p><p>So here's a question: Does <em>Death Ward</em> somehow prevent CON loss from blood draining effects, like a Stirge dropping in for a pint or two after work?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5775059, member: 6669384"] It varies with the source. For example [I]Wounding[/I] weapons cause CON loss through blood loss. Says so right on the label. The Vampire's bite works the same way. Again, says so right on the label. The same for creatures like the Stirge. Other undead abilities appear to be described as negative energy effects, which would be why various forms of "negative energy protection" guard against them. Certain other spells and abilities, such as [I]Enervation[/I] say that they infuse the subject with negative energy. So comparing the level drain from a Vampire (described as a negative energy effect) and the Strength drain from a Shadow (also described as a negative energy effect) is easy. Comparing these, in turn, to a spell like [I]Cause Light Wounds[/I], which is coincidentally described as a negative energy effect, is also pretty easy. The various [I]Cause[/I] spells take temporary hit points first, then any real ones you happened to leave lying around. So, by the way, does the application of pointy things like swords and arrows to the target's body, and these in turn compare nicely to the Vampire's blood drain, the Stirge and the Wounding weapon. So it's hardly a stretch to suggest that different flavors of negative energy would take temporary stat points first, before going after the real ones. Same basic cause for the loss (negative energy or specific types of physical injury) gets treated the same way regardless of what number they're going after. So here's a question: Does [I]Death Ward[/I] somehow prevent CON loss from blood draining effects, like a Stirge dropping in for a pint or two after work? [/QUOTE]
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