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General Tabletop Discussion
*Dungeons & Dragons
Level drains, old school adventures and 5e - a proposed alternative?
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<blockquote data-quote="Ketser" data-source="post: 6954776" data-attributes="member: 66805"><p>Life drain works fine, the only thing that make it feel meh, is the fact that it's mostly too easy to recover from. In some ways this can be blamed (if you have a problem with it) on the fact that most 5e monster abilities are more short term danger oriented, rather than long term. </p><p></p><p>In combat the ability is crazy dangerous. Most life draining monsters tend to have a decent amount of damage, already the lowly specter has 3d6 necrotic damage. This makes the crits by life draining enemies especially dangerous. Same with being attacked by multiple life draining enemies. The another danger in those fights fights is the health drop. Not only can less health be restored, but also there is a smaller minus HP threshold after dropping the character to 0. Lose too much max hp and the next hit might not require con roll from you.</p><p></p><p>An easy fix for causing long term issues would perhaps be limiting the amount of max hp you can recover. For example: long rest and lesser restoration (if the life drain entry on the monster allows for that) only recover a limited amount of max hp, for example prof bonus + con mod or EDIT: amount of single hit die or so on.</p><p></p><p>Or just raise the constitution save DC on the abilities and require a new constitution save when the character attempts to recover without special aid. If he fails, then he doesnt recover the lost max hp and has to roll the save next ling rest again. Making it possible that the loss sticks for some time. I would probably add something a la if you fail the recovery roll by 5 or more "a shadow sickness" has taken root in you with effects that actually become more detrimental over time, forcing the characters to make haste for nearest temple/master healer/campaign setting's version of Rivendell and so on.</p></blockquote><p></p>
[QUOTE="Ketser, post: 6954776, member: 66805"] Life drain works fine, the only thing that make it feel meh, is the fact that it's mostly too easy to recover from. In some ways this can be blamed (if you have a problem with it) on the fact that most 5e monster abilities are more short term danger oriented, rather than long term. In combat the ability is crazy dangerous. Most life draining monsters tend to have a decent amount of damage, already the lowly specter has 3d6 necrotic damage. This makes the crits by life draining enemies especially dangerous. Same with being attacked by multiple life draining enemies. The another danger in those fights fights is the health drop. Not only can less health be restored, but also there is a smaller minus HP threshold after dropping the character to 0. Lose too much max hp and the next hit might not require con roll from you. An easy fix for causing long term issues would perhaps be limiting the amount of max hp you can recover. For example: long rest and lesser restoration (if the life drain entry on the monster allows for that) only recover a limited amount of max hp, for example prof bonus + con mod or EDIT: amount of single hit die or so on. Or just raise the constitution save DC on the abilities and require a new constitution save when the character attempts to recover without special aid. If he fails, then he doesnt recover the lost max hp and has to roll the save next ling rest again. Making it possible that the loss sticks for some time. I would probably add something a la if you fail the recovery roll by 5 or more "a shadow sickness" has taken root in you with effects that actually become more detrimental over time, forcing the characters to make haste for nearest temple/master healer/campaign setting's version of Rivendell and so on. [/QUOTE]
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Level drains, old school adventures and 5e - a proposed alternative?
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