Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Level drains, old school adventures and 5e - a proposed alternative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormyr" data-source="post: 6954893" data-attributes="member: 6776887"><p>Draining max HP can be frightening, but it has to be coupled with some heavy hitting bad guys in the following encounters. It is easier for the PCs to go unconscious in an encounter, and it can bring back the specter of a PC with low HP getting killed outright by devastating damage. Having the PC's max HP reduced means that it is easier for damage to hit their negative max HP.</p><p></p><p>Ability drain works, but it can create a bit of a bookkeeping nightmare. It is easiest to track a negative modifier to all rolls that use that ability (i.e. record that you currently have 2 less than normal so your +9 Wisdom saving throw is now +9-2 = +7) rather than changing the Wisdom numbers all over the character sheet.</p><p></p><p>In the process of converting the Age of Worms 3.5 AP, I ran into lots of creatures that caused level drain or Constitution loss. The ones that have a 5e analog did max HP drain, so I had the custom monsters do that as well. The PCs had to decide between using a precious spell slot for <em>greater restoration</em> (when someone even had that) vs. holding out for a long rest. In other cases, such as poison, I had the poison or other effect cause disadvantage on d20 rolls using that ability until the PC was cured.</p><p></p><p>Don't forget that negative levels went away after 24 hours, similar to how 5e removes the effect after a long rest. The difference is that 3.5 required a Constitution saving throw for each negative level. Failure caused a loss of an actual level. A close equivalent would be to have the PC roll a constitution saving throw for each hit die worth of max HP that needs to be recovered (maximum amount, so a d12 would be worth 12 HP). Failures do not recover that portion of the last max HP and the PC recovers 1 fewer hit die at the end of the long rest. The PC can attempt to recover the failed max HP again after another long rest.</p><p></p><p>By and large it seems to me that 5e resources are more limited than in 3.5 (at least the scale of modifiers is lower). That and the fact that most balance for monsters and PCs is done by a combination of damage and HP means that a PC with lower max HP is definitely at a disadvantage.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6954893, member: 6776887"] Draining max HP can be frightening, but it has to be coupled with some heavy hitting bad guys in the following encounters. It is easier for the PCs to go unconscious in an encounter, and it can bring back the specter of a PC with low HP getting killed outright by devastating damage. Having the PC's max HP reduced means that it is easier for damage to hit their negative max HP. Ability drain works, but it can create a bit of a bookkeeping nightmare. It is easiest to track a negative modifier to all rolls that use that ability (i.e. record that you currently have 2 less than normal so your +9 Wisdom saving throw is now +9-2 = +7) rather than changing the Wisdom numbers all over the character sheet. In the process of converting the Age of Worms 3.5 AP, I ran into lots of creatures that caused level drain or Constitution loss. The ones that have a 5e analog did max HP drain, so I had the custom monsters do that as well. The PCs had to decide between using a precious spell slot for [I]greater restoration[/I] (when someone even had that) vs. holding out for a long rest. In other cases, such as poison, I had the poison or other effect cause disadvantage on d20 rolls using that ability until the PC was cured. Don't forget that negative levels went away after 24 hours, similar to how 5e removes the effect after a long rest. The difference is that 3.5 required a Constitution saving throw for each negative level. Failure caused a loss of an actual level. A close equivalent would be to have the PC roll a constitution saving throw for each hit die worth of max HP that needs to be recovered (maximum amount, so a d12 would be worth 12 HP). Failures do not recover that portion of the last max HP and the PC recovers 1 fewer hit die at the end of the long rest. The PC can attempt to recover the failed max HP again after another long rest. By and large it seems to me that 5e resources are more limited than in 3.5 (at least the scale of modifiers is lower). That and the fact that most balance for monsters and PCs is done by a combination of damage and HP means that a PC with lower max HP is definitely at a disadvantage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Level drains, old school adventures and 5e - a proposed alternative?
Top