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Level granularity, scale and power progression
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<blockquote data-quote="Dragonblade" data-source="post: 3346844" data-attributes="member: 2804"><p>I would theorize that people play in the 13 and lower level range because the game can't sustain higher play long term without people really changing the way they play and DM.</p><p></p><p>Basically the standard dungeon crawl ceases to be a challenge to a party beyond 13. And a high level DM has to become a much more innovative thinker and planner to challenge a party with access to spells like Speak with Dead, True Resurrection, Teleport, etc. It can be done but requires moving away from the standard cliche of Middle Ages Europe where society is largely low tech and low magic. Such a world is simply not logical in a high level D&D game.</p><p></p><p>What I wish is that more people and DMs would be willing to embrace the challenges of high level play like Piratecat. I find it much more rewarding than constantly starting over campaigns because its too much work to challenge a 30th level character.</p><p></p><p>We need an advancement system that provides constant reward and the ability to deeply customize a character, but that also encourages continued play and advancement without breaking down the logical world.</p><p></p><p>A system that can not only accomodate epic level play in the vein of games like Exalted, but also one that can accomodate the old fashioned DM who just wants to run low magic dungeon crawls forever.</p><p></p><p>Is that possible? I don't know.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3346844, member: 2804"] I would theorize that people play in the 13 and lower level range because the game can't sustain higher play long term without people really changing the way they play and DM. Basically the standard dungeon crawl ceases to be a challenge to a party beyond 13. And a high level DM has to become a much more innovative thinker and planner to challenge a party with access to spells like Speak with Dead, True Resurrection, Teleport, etc. It can be done but requires moving away from the standard cliche of Middle Ages Europe where society is largely low tech and low magic. Such a world is simply not logical in a high level D&D game. What I wish is that more people and DMs would be willing to embrace the challenges of high level play like Piratecat. I find it much more rewarding than constantly starting over campaigns because its too much work to challenge a 30th level character. We need an advancement system that provides constant reward and the ability to deeply customize a character, but that also encourages continued play and advancement without breaking down the logical world. A system that can not only accomodate epic level play in the vein of games like Exalted, but also one that can accomodate the old fashioned DM who just wants to run low magic dungeon crawls forever. Is that possible? I don't know. [/QUOTE]
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