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*Dungeons & Dragons
Level Independent Challenges
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<blockquote data-quote="Celebrim" data-source="post: 8872917" data-attributes="member: 4937"><p>Basically, any contest you run as purely one of player skill is level independent (or as I've called it in the past, level invariant).</p><p></p><p>The big trouble is that very few contests you are going to think of are actually independent of character resources. Puzzles in which you ask the player to solve the puzzle are going to be the closest, but be prepared at high level for the player character to just summon a Planetar or other super-genius being and negotiate with an outsider to solve the puzzle on their behalf. So unless you are dealing with something like "A Chess Game with Death" where there is an arbiter that would consider that cheating, even that probably isn't level invariant.</p><p></p><p>Social challenges run into the problem that not only are high level players more likely to have super charismatic abilities either through high skill or magical enhancement, but that problems of figuring out what the characters levers are also amendable to using high skill or magical resources in the investigation phase. At low levels it's a reasonable challenge to convince 5 of out of 9 town burgomasters to support you in something. At higher levels, it might be a reasonable challenge to convince 5 out of 9 deities to support you in something. So while the design might be ultimately the same, the difficulties of the tasks involved won't be.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8872917, member: 4937"] Basically, any contest you run as purely one of player skill is level independent (or as I've called it in the past, level invariant). The big trouble is that very few contests you are going to think of are actually independent of character resources. Puzzles in which you ask the player to solve the puzzle are going to be the closest, but be prepared at high level for the player character to just summon a Planetar or other super-genius being and negotiate with an outsider to solve the puzzle on their behalf. So unless you are dealing with something like "A Chess Game with Death" where there is an arbiter that would consider that cheating, even that probably isn't level invariant. Social challenges run into the problem that not only are high level players more likely to have super charismatic abilities either through high skill or magical enhancement, but that problems of figuring out what the characters levers are also amendable to using high skill or magical resources in the investigation phase. At low levels it's a reasonable challenge to convince 5 of out of 9 town burgomasters to support you in something. At higher levels, it might be a reasonable challenge to convince 5 out of 9 deities to support you in something. So while the design might be ultimately the same, the difficulties of the tasks involved won't be. [/QUOTE]
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