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<blockquote data-quote="Pedantic" data-source="post: 8873593" data-attributes="member: 6690965"><p>If you're willing to write a scaling DC system, then literally any challenge resolved with skills. You can just pick your preferred chance of success and throw away the character sheets, or alternatively, replace your skill descriptions with a table of scaling adjectives (and you probably should, lest you mess up and describe this lock as finest dwarven engineering again, even though the player defeated a fine dwarven lock 5 levels ago and ostensibly got better since then).</p><p></p><p>I've spent a very long time screaming into the void that this is gross and you shouldn't do that. Let your players be good at things, and let them solve problems by being good at things.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8873593, member: 6690965"] If you're willing to write a scaling DC system, then literally any challenge resolved with skills. You can just pick your preferred chance of success and throw away the character sheets, or alternatively, replace your skill descriptions with a table of scaling adjectives (and you probably should, lest you mess up and describe this lock as finest dwarven engineering again, even though the player defeated a fine dwarven lock 5 levels ago and ostensibly got better since then). I've spent a very long time screaming into the void that this is gross and you shouldn't do that. Let your players be good at things, and let them solve problems by being good at things. [/QUOTE]
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