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General Tabletop Discussion
*Dungeons & Dragons
Level Independent Challenges
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<blockquote data-quote="EzekielRaiden" data-source="post: 8874365" data-attributes="member: 6790260"><p>Okay...but the definition is successes, not skill rolls. Meaning a complexity 2 skill challenge requires 6 successful skill rolls before 3 failures (though I prefer slightly modified setups myself.) You're looking deeper than the skill challenge itself; you're looking at the actual DCs. But those can and should be set contextually. "Chase the bad guys across town" is level-agnostic. "Chase the Silver Fox across Duneburg to reclaim the Desert Rose ruby" is a singular specific instance, which will carry actual DCs in it <em>because</em> it is a singular, specific instance.</p><p></p><p>The skill challenge itself is level agnostic up until the DM sets DCs for it. They may, if they wish, simply set those DCs based off the party's level, but I generally would not recommend that. Instead, set them based on the location, current environmental conditions, opposition strength, etc. This can even mean the DCs might <em>change</em> if the situation changes. Perhaps the Druid, knowing the Rogue is slipping on the rain-slick rooftops, expends some of her mojo to spiritually wrassle with the thunderstorm above (Nature check, difficulty based on how nasty the storm is), and if she succeeds, the storm might recede for a time, or perhaps it recedes only around the party and <em>intensifies</em> near the Grey Fox, impeding their progress and making all future physical-movement stuff easier to pull off (lowered DCs.)</p><p></p><p>Again. It is the <em>framework</em> which is agnostic. Once you apply it to a given campaign, it must take on specifics. Prior to that, though? The challenge could be applied to <em>any</em> campaign and at effectively any level, because all that matters is successes, not target numbers.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8874365, member: 6790260"] Okay...but the definition is successes, not skill rolls. Meaning a complexity 2 skill challenge requires 6 successful skill rolls before 3 failures (though I prefer slightly modified setups myself.) You're looking deeper than the skill challenge itself; you're looking at the actual DCs. But those can and should be set contextually. "Chase the bad guys across town" is level-agnostic. "Chase the Silver Fox across Duneburg to reclaim the Desert Rose ruby" is a singular specific instance, which will carry actual DCs in it [I]because[/I] it is a singular, specific instance. The skill challenge itself is level agnostic up until the DM sets DCs for it. They may, if they wish, simply set those DCs based off the party's level, but I generally would not recommend that. Instead, set them based on the location, current environmental conditions, opposition strength, etc. This can even mean the DCs might [I]change[/I] if the situation changes. Perhaps the Druid, knowing the Rogue is slipping on the rain-slick rooftops, expends some of her mojo to spiritually wrassle with the thunderstorm above (Nature check, difficulty based on how nasty the storm is), and if she succeeds, the storm might recede for a time, or perhaps it recedes only around the party and [I]intensifies[/I] near the Grey Fox, impeding their progress and making all future physical-movement stuff easier to pull off (lowered DCs.) Again. It is the [I]framework[/I] which is agnostic. Once you apply it to a given campaign, it must take on specifics. Prior to that, though? The challenge could be applied to [I]any[/I] campaign and at effectively any level, because all that matters is successes, not target numbers. [/QUOTE]
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