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General Tabletop Discussion
*Dungeons & Dragons
Level Independent Challenges
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<blockquote data-quote="Clint_L" data-source="post: 8874390" data-attributes="member: 7035894"><p>I would argue that <em>most</em> challenges in D&D are level independent, in a practical sense. Levelling in D&D is mostly a treadmill where the mechanical difficulty of the traps, combats, persuasion checks, etc. is steadily increased by the DM to be commensurate to enhancements in player stats, spells, equipment, etc. The challenges that really matter - figuring out mysteries, solving puzzles, developing compelling characters - are completely level independent. They mostly just take time and investment, so characters do tend to level up while these challenges unfold.</p><p></p><p>Edit: when I'm creating story, I don't worry about the party's level until it is time to play, and then I tweak the creatures, DCs, etc. as needed. I'm about to re-use a campaign arc that originally took two groups from levels 1-5, but this time with a group that starts at level 5. It'll be a snap to make the adjustments.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8874390, member: 7035894"] I would argue that [I]most[/I] challenges in D&D are level independent, in a practical sense. Levelling in D&D is mostly a treadmill where the mechanical difficulty of the traps, combats, persuasion checks, etc. is steadily increased by the DM to be commensurate to enhancements in player stats, spells, equipment, etc. The challenges that really matter - figuring out mysteries, solving puzzles, developing compelling characters - are completely level independent. They mostly just take time and investment, so characters do tend to level up while these challenges unfold. Edit: when I'm creating story, I don't worry about the party's level until it is time to play, and then I tweak the creatures, DCs, etc. as needed. I'm about to re-use a campaign arc that originally took two groups from levels 1-5, but this time with a group that starts at level 5. It'll be a snap to make the adjustments. [/QUOTE]
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