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<blockquote data-quote="Cheiromancer" data-source="post: 1507966" data-attributes="member: 141"><p>[edit]Upper Krust's fantastic PDF, from which so much of this thread is drawn, is found<a href="http://www.enworld.org/forums/showthread.php?t=66470" target="_blank">here.</a> That being said, I encourage folks to go down to post 9 of this thread to see a simpler (and imho better) variant which does away with EL calculations altogether.[/edit]</p><p></p><p>This is a variant of the rules given on pages 213-214 of WotC's Unearthed Arcana. I've incorporated material from Appendix II of Upper Krust's Immortal's Handbook.</p><p></p><p>As described in that appendix, a monster's challenge rating (CR) is converted to an Encounter Level (EL) according to the following chart:</p><p></p><p>[CODE]</p><p>[COLOR=Red]CR EL CR EL CR EL[/COLOR]</p><p></p><p>1 1 4 9 32 21</p><p>2 5 5 10 40 22</p><p>3 7 6 11 48 23</p><p> 7 12 56 24</p><p></p><p> 8 13 64 25</p><p> 10 14 80 26</p><p> 12 15 96 27</p><p> 14 16 112 28</p><p> </p><p> 16 17 128 29</p><p> 20 18 160 30</p><p> 24 19 192 31</p><p> 28 20 224 32</p><p>[/code]</p><p></p><p>A CR 1 creature has an EL of 1, a CR 4 creature has an EL of 9, and so on. Doubling a creature's CR increases the EL by +4 (and halving a creature's CR reduces the EL by -4). Interpolate CRs that are not listed; for example a CR 18 creature is an EL 17, since 18 is between 16 and 20.</p><p></p><p>For an encounter with multiple creatures, total the CR, and add the following modifier:</p><p></p><p>[code]</p><p># of opponents Encounter Level Modifier</p><p>1 EL +/-0</p><p>2 EL -2 </p><p>3 EL -3</p><p>4 EL -4</p><p>6 EL -5</p><p>8 EL -6</p><p>12 EL -7</p><p>16 EL -8</p><p>24 EL -9</p><p>32 EL -10</p><p>48 EL -11</p><p>64 EL -12</p><p>96 EL -13</p><p>128 EL -14</p><p>192 EL -15</p><p>256 EL -16</p><p>384 EL -17</p><p>512 EL -18</p><p>[/code]</p><p></p><p>And so on (each doubling is another -2 EL).</p><p></p><p>All this is described better in Upper_Krust's preview PDF, but I don't have the link handy. Sorry.</p><p></p><p>My method gives a flat XP based on the EL, and has an alternate XP chart. I'll detail that in the next post.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1507966, member: 141"] [edit]Upper Krust's fantastic PDF, from which so much of this thread is drawn, is found[URL=http://www.enworld.org/forums/showthread.php?t=66470]here.[/URL] That being said, I encourage folks to go down to post 9 of this thread to see a simpler (and imho better) variant which does away with EL calculations altogether.[/edit] This is a variant of the rules given on pages 213-214 of WotC's Unearthed Arcana. I've incorporated material from Appendix II of Upper Krust's Immortal's Handbook. As described in that appendix, a monster's challenge rating (CR) is converted to an Encounter Level (EL) according to the following chart: [CODE] [COLOR=Red]CR EL CR EL CR EL[/COLOR] 1 1 4 9 32 21 2 5 5 10 40 22 3 7 6 11 48 23 7 12 56 24 8 13 64 25 10 14 80 26 12 15 96 27 14 16 112 28 16 17 128 29 20 18 160 30 24 19 192 31 28 20 224 32 [/code] A CR 1 creature has an EL of 1, a CR 4 creature has an EL of 9, and so on. Doubling a creature's CR increases the EL by +4 (and halving a creature's CR reduces the EL by -4). Interpolate CRs that are not listed; for example a CR 18 creature is an EL 17, since 18 is between 16 and 20. For an encounter with multiple creatures, total the CR, and add the following modifier: [code] # of opponents Encounter Level Modifier 1 EL +/-0 2 EL -2 3 EL -3 4 EL -4 6 EL -5 8 EL -6 12 EL -7 16 EL -8 24 EL -9 32 EL -10 48 EL -11 64 EL -12 96 EL -13 128 EL -14 192 EL -15 256 EL -16 384 EL -17 512 EL -18 [/code] And so on (each doubling is another -2 EL). All this is described better in Upper_Krust's preview PDF, but I don't have the link handy. Sorry. My method gives a flat XP based on the EL, and has an alternate XP chart. I'll detail that in the next post. [/QUOTE]
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