Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level Independent XP Awards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 1638532" data-attributes="member: 141"><p>Anubis,</p><p></p><p>I missed your last response and forgot all about this issue. I was just looking at it this morning. And I realize that I didn't really understand your suggestion in your post from May 05.</p><p></p><p>I think the power factor idea is a good one. If I understand it correctly, each creature would be worth a certain amount of Raw XP, according to the formula Raw XP = (CR^2)*300, and this raw XP would be divided evenly between players. Each player then divides by their ECL (level plus racial hit dice plus LA) to calculate the XP they get from the encounter. This lets lower level characters "catch up" to higher level creatures.</p><p></p><p>With regard to your second point (from May 08), I don't think I've ever seen a creature listed with a negative CR- usually they are fractional. I think the idea is that eight 1/8 CR creatures is a CR 1 encounter. That would have a raw XP value of 300, so divide by the number of critters to get the raw XP value of each one; in this case, 37 xp.</p><p></p><p>Now I want to see if the power level thingie works. I'll use the example from page 185 of Grim Tales, which uses UK's system:</p><p></p><p>Suppose a party of three characters, one 20th level Smart hero,one 20th level Fast hero, one 18th level Strong hero, and one 15th level (with a +3 LA) Dedicated hero (a werewolf) confront a Vrock demon (CR 13).</p><p></p><p>In UK's system (and in Grim Tales) you take the total CR of the party (76), determine (table 14-1) that this is EL 25, subtract 4 for their being 4 members (table 14-2), so EL 21. A CR 13 encounter is EL 15 (table 14-1), so the difference is -6. Table 14-4 gives such an encounter as being worth 37.5 xp per level. So 750 xp for the 20th characters, 675 for the 18th level, and 562 xp for the 15th level werewolf (xp is per hit dice, not ECL). Total xp is 2737.</p><p></p><p>In the system I propose here (raw xp= (CR^2)*300, divide evenly, then divide by character level) the Vrock is worth 50,700 raw XP. That's 12,675 raw XP per character. The 20th level characters get 1/20 the raw XP, or 633 XP each. The 18th level characters get 1/18 this raw amount, or 704 XP each. Total XP awarded is 2674. </p><p></p><p>The two systems give a similar amount of XP, but UK/GT doesn't allow low level characters to catch up with high level characters. In this system lower level characters get more XP. In fact, they can get ridiculous amounts of xp. A 20th level character accompanied by 3 first level characters would still get 633 xp, but his companions would get 12,675 xp each; they convert raw xp to xp on a 1-1 ratio. They automatically go up at least one level.</p><p></p><p>Now is this a bug, or a feature? Can you really advance low level characters merely by slaying a vrock in their presence? If not, how could you fix it?</p><p></p><p>BTW, I misstated the rule about xp for characters with a LA- Grim Tales says that xp is awarded per character level (I think this is unchanged from UK's v5) But what if you had a monstrous character who had racial hit dice and a LA, but no character levels? No xp? I bet the author of Grim Tales (Wulf Ratbane) meant hit dice, not character levels.</p><p></p><p>[edit] The original method would award (50,700/76)=667 xp per person, or 2668 total. You take the raw xp total of (13^2)*300 and divide by the total party level of 20+20+18+18=76. That's what each person gets. See the following post for more examples.[/edit]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1638532, member: 141"] Anubis, I missed your last response and forgot all about this issue. I was just looking at it this morning. And I realize that I didn't really understand your suggestion in your post from May 05. I think the power factor idea is a good one. If I understand it correctly, each creature would be worth a certain amount of Raw XP, according to the formula Raw XP = (CR^2)*300, and this raw XP would be divided evenly between players. Each player then divides by their ECL (level plus racial hit dice plus LA) to calculate the XP they get from the encounter. This lets lower level characters "catch up" to higher level creatures. With regard to your second point (from May 08), I don't think I've ever seen a creature listed with a negative CR- usually they are fractional. I think the idea is that eight 1/8 CR creatures is a CR 1 encounter. That would have a raw XP value of 300, so divide by the number of critters to get the raw XP value of each one; in this case, 37 xp. Now I want to see if the power level thingie works. I'll use the example from page 185 of Grim Tales, which uses UK's system: Suppose a party of three characters, one 20th level Smart hero,one 20th level Fast hero, one 18th level Strong hero, and one 15th level (with a +3 LA) Dedicated hero (a werewolf) confront a Vrock demon (CR 13). In UK's system (and in Grim Tales) you take the total CR of the party (76), determine (table 14-1) that this is EL 25, subtract 4 for their being 4 members (table 14-2), so EL 21. A CR 13 encounter is EL 15 (table 14-1), so the difference is -6. Table 14-4 gives such an encounter as being worth 37.5 xp per level. So 750 xp for the 20th characters, 675 for the 18th level, and 562 xp for the 15th level werewolf (xp is per hit dice, not ECL). Total xp is 2737. In the system I propose here (raw xp= (CR^2)*300, divide evenly, then divide by character level) the Vrock is worth 50,700 raw XP. That's 12,675 raw XP per character. The 20th level characters get 1/20 the raw XP, or 633 XP each. The 18th level characters get 1/18 this raw amount, or 704 XP each. Total XP awarded is 2674. The two systems give a similar amount of XP, but UK/GT doesn't allow low level characters to catch up with high level characters. In this system lower level characters get more XP. In fact, they can get ridiculous amounts of xp. A 20th level character accompanied by 3 first level characters would still get 633 xp, but his companions would get 12,675 xp each; they convert raw xp to xp on a 1-1 ratio. They automatically go up at least one level. Now is this a bug, or a feature? Can you really advance low level characters merely by slaying a vrock in their presence? If not, how could you fix it? BTW, I misstated the rule about xp for characters with a LA- Grim Tales says that xp is awarded per character level (I think this is unchanged from UK's v5) But what if you had a monstrous character who had racial hit dice and a LA, but no character levels? No xp? I bet the author of Grim Tales (Wulf Ratbane) meant hit dice, not character levels. [edit] The original method would award (50,700/76)=667 xp per person, or 2668 total. You take the raw xp total of (13^2)*300 and divide by the total party level of 20+20+18+18=76. That's what each person gets. See the following post for more examples.[/edit] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level Independent XP Awards
Top