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<blockquote data-quote="Anubis" data-source="post: 1644111" data-attributes="member: 2358"><p>The part you got wrong was in doing two divisions. By using the Power Factor, there's only one division. Raw XP divided by Power Factors gives the proper XP.</p><p></p><p></p><p></p><p>This is not a problem, it's how it's supposed to be. Twice as many people means half as much XP. The Raw XP isn't supposed to change. For any given encounter, XP should be halved if party level OR size doubles. That holds true in my system. What's the problem?</p><p></p><p></p><p></p><p>Whether the initial XP OR the final XP is halved, the end result is the same. The PROBLEM with UK's system is that it uses EL and EL goes over several levels. The total Raw XP isn't supposed to EVER change. In his system, it does, and it causes a problem. A Level 8 character in his system gets less from an encounter than a Level 9 character in the same encounter as I showed before, meaning not only will people never catch up, they'll get further behind.</p><p></p><p></p><p></p><p>Why? The Raw XP is flawless. You have yet to show a PROBLEM. So what if the Raw XP changes? The way to find out if the system works is to take a party of four of any level, tack on 13-1/3 encounters of the same CR, and see if that gives them the XP needed to gain a level. It does under my system, meaning it works.</p><p></p><p>You are making things too complex. Monsters are worth a set amount of XP, adjusted for the power of people going against them, and that's shown in the Power Factor. In practice, the end result is exactly the same, except my system requires less calculating.</p><p></p><p>Your first problem is looking at EL. IGNORE EL. It's irrelevent. EL covers too many different CRs at higher levels to be of any use. EL is merely a tool for DMs to gauge encounters and should have no bearing on XP. Level 100 and Level 108 are the same EL, but one is obviously harder than the other, even if by just a little bit. My system takes that into account, as it should be.</p><p></p><p>Anyway, as I said, in practice, the results come out the same. My system gets you there faster with a formula that the average player or DM could grasp. That's why I thanked you for compressing my formula, in fact, to make it more friendly to average people. Still, that goes to show that my method works.</p><p></p><p></p><p></p><p>No it doesn't. More or less people mean a higher or lower Power Factor, which in turn adjusts the XP. A party of eight should get half as much XP as a party of four. CR 15 is worth 67,500. A party at Level 15 gets 1125 XP per person, and a party of eight at Level 15 gets 562 per person. I don't see the problem.</p><p></p><p></p><p></p><p>Hmmm . . . Seeing as my system IS flawless, bug-free, and balanced, I won't be revising that statement. You haven't shown any problem with it. Come up with any example and you'll see that it works. You gotta go with final numbers, as that's the ONLY thing that matters.</p><p></p><p>Yes, UK should change his system. EL doesn't work, period. Those with a higher level in the same EL gain more XP, which is the opposite of what should be. XP gains for any particular encounter should go DOWN as you gain levels, not up. Yours may do that, but mine does the same thing a lot more easily and accurately. UK's doesn't do it at all. So yes, that's why I'm hoping he adds this to the Immortal's Handbook.</p></blockquote><p></p>
[QUOTE="Anubis, post: 1644111, member: 2358"] The part you got wrong was in doing two divisions. By using the Power Factor, there's only one division. Raw XP divided by Power Factors gives the proper XP. This is not a problem, it's how it's supposed to be. Twice as many people means half as much XP. The Raw XP isn't supposed to change. For any given encounter, XP should be halved if party level OR size doubles. That holds true in my system. What's the problem? Whether the initial XP OR the final XP is halved, the end result is the same. The PROBLEM with UK's system is that it uses EL and EL goes over several levels. The total Raw XP isn't supposed to EVER change. In his system, it does, and it causes a problem. A Level 8 character in his system gets less from an encounter than a Level 9 character in the same encounter as I showed before, meaning not only will people never catch up, they'll get further behind. Why? The Raw XP is flawless. You have yet to show a PROBLEM. So what if the Raw XP changes? The way to find out if the system works is to take a party of four of any level, tack on 13-1/3 encounters of the same CR, and see if that gives them the XP needed to gain a level. It does under my system, meaning it works. You are making things too complex. Monsters are worth a set amount of XP, adjusted for the power of people going against them, and that's shown in the Power Factor. In practice, the end result is exactly the same, except my system requires less calculating. Your first problem is looking at EL. IGNORE EL. It's irrelevent. EL covers too many different CRs at higher levels to be of any use. EL is merely a tool for DMs to gauge encounters and should have no bearing on XP. Level 100 and Level 108 are the same EL, but one is obviously harder than the other, even if by just a little bit. My system takes that into account, as it should be. Anyway, as I said, in practice, the results come out the same. My system gets you there faster with a formula that the average player or DM could grasp. That's why I thanked you for compressing my formula, in fact, to make it more friendly to average people. Still, that goes to show that my method works. No it doesn't. More or less people mean a higher or lower Power Factor, which in turn adjusts the XP. A party of eight should get half as much XP as a party of four. CR 15 is worth 67,500. A party at Level 15 gets 1125 XP per person, and a party of eight at Level 15 gets 562 per person. I don't see the problem. Hmmm . . . Seeing as my system IS flawless, bug-free, and balanced, I won't be revising that statement. You haven't shown any problem with it. Come up with any example and you'll see that it works. You gotta go with final numbers, as that's the ONLY thing that matters. Yes, UK should change his system. EL doesn't work, period. Those with a higher level in the same EL gain more XP, which is the opposite of what should be. XP gains for any particular encounter should go DOWN as you gain levels, not up. Yours may do that, but mine does the same thing a lot more easily and accurately. UK's doesn't do it at all. So yes, that's why I'm hoping he adds this to the Immortal's Handbook. [/QUOTE]
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