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<blockquote data-quote="Cheiromancer" data-source="post: 1647149" data-attributes="member: 141"><p>Well, aside from some details about how the experience should be divided, the difference is that you could use a couple of formulas instead of the EL and XP tables.</p><p></p><p>For each monster you could compute their "power" equal to its CR^2. It could be in the monster entry, or you could generate them directly from the CR. You would also compute the raw power of the characters in the adventuring party; the sum of the power of the characters is Y. A DM would have to calculate that, and change it when characters level up, and so on.</p><p></p><p>Then by comparing the power of an encounter to Y, you can see how much of the party's resources should be used up. If the power is 1/4 of Y, then it is a moderate encounter. If it is equal to Y, it is a 50/50 proposition that the party will get slaughtered, etc.. Divide by Y and multiply by 100 to get the percentage of resources used up.</p><p></p><p>And you use the formula from my previous post (or one like it, depending on your philosophy of dividing xp) to determine what the xp award is. A piece of paper and a calculator, or a few cells on a spreadsheet. A monster entry could have its "raw xp" of (CR^2)*300 which is divided by Y to get the xp award per character level.</p><p></p><p>Situational modifiers will affect the relative power, of course. If the party is handicapped so that their EL is two less than normal, that corresponds to their power being cut in half. In another situation a monster might, for tactical reasons, have a power 50% higher than normal, and thus be worth 50% more xp.</p><p></p><p>If you look at a table look-up as being equivalent to a calculation, there is probably no difference between the two. But a THACO formula is equivalent to a table lookup as well, but nobody seems to prefer the table.</p><p></p><p>Anubis thinks his variant is perfect, but I think there are still a few refinements to be made. Perhaps he'll chime in!</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1647149, member: 141"] Well, aside from some details about how the experience should be divided, the difference is that you could use a couple of formulas instead of the EL and XP tables. For each monster you could compute their "power" equal to its CR^2. It could be in the monster entry, or you could generate them directly from the CR. You would also compute the raw power of the characters in the adventuring party; the sum of the power of the characters is Y. A DM would have to calculate that, and change it when characters level up, and so on. Then by comparing the power of an encounter to Y, you can see how much of the party's resources should be used up. If the power is 1/4 of Y, then it is a moderate encounter. If it is equal to Y, it is a 50/50 proposition that the party will get slaughtered, etc.. Divide by Y and multiply by 100 to get the percentage of resources used up. And you use the formula from my previous post (or one like it, depending on your philosophy of dividing xp) to determine what the xp award is. A piece of paper and a calculator, or a few cells on a spreadsheet. A monster entry could have its "raw xp" of (CR^2)*300 which is divided by Y to get the xp award per character level. Situational modifiers will affect the relative power, of course. If the party is handicapped so that their EL is two less than normal, that corresponds to their power being cut in half. In another situation a monster might, for tactical reasons, have a power 50% higher than normal, and thus be worth 50% more xp. If you look at a table look-up as being equivalent to a calculation, there is probably no difference between the two. But a THACO formula is equivalent to a table lookup as well, but nobody seems to prefer the table. Anubis thinks his variant is perfect, but I think there are still a few refinements to be made. Perhaps he'll chime in! [/QUOTE]
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