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<blockquote data-quote="Cheiromancer" data-source="post: 1647765" data-attributes="member: 141"><p>Cool little thing I just realized: The tables in chapter 14 of Grim Tales implicitly uses a definition of the power of the group that is tantalizingly similar to mine. But it is one that breaks down for very diverse groups, while mine doesn't. I thus argue that my definition is better.</p><p></p><p>Recall that I use the sum of the square of the CRs of the members of a group as a measure of the group's power. Then if X is the sum of the squares of the CRs of the monsters, and Y is the sum of the squares of the CRs of the characters, then xp per level is given by </p><p></p><p>xp = (X/Y)*300</p><p></p><p>This is just the system I described in post 35 of this thread. And X/Y is the fraction of the party's resources that should be used up. It is quite different from what the Grim Tales/Immortal's Handbook system uses.</p><p></p><p>The system described in Grim Tales, which Upper Krust refers to as version 5.1 of his IH appendix, implicitly uses a different system of determining the power of a group. The formulas that follow are all approximate, since the tables use integer values for EL: </p><p></p><p>First, table 14-1 relates CR to EL using the formula</p><p></p><p>EL = 1+4*log2(x1+x2+..+xm)</p><p></p><p>Where log2 is the logarithmic function to base 2, and x1...xm are the CRs of the monsters in the encounter. And table 14-2 uses </p><p></p><p>EL adjustment = -2*log2(m)</p><p></p><p>Where m is the number of combatants in the group. You add these two together, then subtract the analagous expression for the EL of the adventurers (whose CRs are y1...yn, and n is the number of characters). This EL difference is converted to xp per character level according to table 14-4, which equivalent to the following formula:</p><p></p><p>xp = 300*2^(1/2*EL)</p><p></p><p>Algebraically this reduces to a formula which is a little hard to write on a message board; it will help if I can define two terms. "P" is a measure of the power of the monsters, and "Q" is a measure of the power of the adventurers. The definitions of P and Q follow:</p><p></p><p>P = (1/m)*(x1+x2+...+xm)^2</p><p>Q = (1/n)*(y1+y2+...+yn)^2</p><p></p><p>And the xp per level is similar to what is given above:</p><p></p><p>xp = (P/Q)*300</p><p></p><p>Alert readers recall that my measure of the power of a group are X and Y. They are defined as follows:</p><p></p><p>X = (x1)^2 + (x2)^2 + ... (xm)^2</p><p>Y = (y1)^2 + (y2)^2 + ... (yn)^2</p><p></p><p>A little algebra will show that if the x terms are identical, P = X. Similarly if the y terms are identical, Q = Y. Adventuring groups are typically more uniform than the monsters in an encounter, so Q will usually be very close to Y; P and X will be a little further apart. But even if the x terms are quite different, P and X are typically not *too* far apart.</p><p></p><p>For example, consider an encounter consisting of a CR 10 hill giant, four CR 7 trolls and a CR 4 ogre.</p><p></p><p>P = (1/6)*(10+7+7+7+7+4)^2</p><p> = (1/6)*(42)^2</p><p> = (1/6)*1764</p><p> = 294</p><p></p><p>X = 100+49+49+49+49+16</p><p> = 312</p><p></p><p>Only about a 6% difference, even though there is a fair spread among the CRs in the encounter. Of course, if the spread is very wide, the difference will be quite extreme. For example, in the case of a Red Wyrm (CR 62) and 600 human skeletons (CR 2/3- consider them to be 400 CR 1 critters), you get P = 532, while X = 4244. The P (and X) value of a Red Wyrm all by itself is 3844; somehow the addition of the skeletons causes the P measure to falsely and drastically underestimate the power of the encounter. </p><p></p><p>Thus the caveat in Grim Tales and the IH appendices to avoid mixing low powered allies in with a high powered boss monster. Obviously this lowering of the measure of a group's power cannot happen if the power is defined as in X; adding the squares of non-zero CRs can only make X increase.</p><p></p><p>I submit that X is a better measure of a group's power than P is; adding creatures should not make the group weaker. And, of course, when the monsters are all the same, X=P. </p><p></p><p>------</p><p></p><p>Really this was a lot faster and more obvious as an intuition; writing it all out makes it seem quite a bit more complex than it is.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1647765, member: 141"] Cool little thing I just realized: The tables in chapter 14 of Grim Tales implicitly uses a definition of the power of the group that is tantalizingly similar to mine. But it is one that breaks down for very diverse groups, while mine doesn't. I thus argue that my definition is better. Recall that I use the sum of the square of the CRs of the members of a group as a measure of the group's power. Then if X is the sum of the squares of the CRs of the monsters, and Y is the sum of the squares of the CRs of the characters, then xp per level is given by xp = (X/Y)*300 This is just the system I described in post 35 of this thread. And X/Y is the fraction of the party's resources that should be used up. It is quite different from what the Grim Tales/Immortal's Handbook system uses. The system described in Grim Tales, which Upper Krust refers to as version 5.1 of his IH appendix, implicitly uses a different system of determining the power of a group. The formulas that follow are all approximate, since the tables use integer values for EL: First, table 14-1 relates CR to EL using the formula EL = 1+4*log2(x1+x2+..+xm) Where log2 is the logarithmic function to base 2, and x1...xm are the CRs of the monsters in the encounter. And table 14-2 uses EL adjustment = -2*log2(m) Where m is the number of combatants in the group. You add these two together, then subtract the analagous expression for the EL of the adventurers (whose CRs are y1...yn, and n is the number of characters). This EL difference is converted to xp per character level according to table 14-4, which equivalent to the following formula: xp = 300*2^(1/2*EL) Algebraically this reduces to a formula which is a little hard to write on a message board; it will help if I can define two terms. "P" is a measure of the power of the monsters, and "Q" is a measure of the power of the adventurers. The definitions of P and Q follow: P = (1/m)*(x1+x2+...+xm)^2 Q = (1/n)*(y1+y2+...+yn)^2 And the xp per level is similar to what is given above: xp = (P/Q)*300 Alert readers recall that my measure of the power of a group are X and Y. They are defined as follows: X = (x1)^2 + (x2)^2 + ... (xm)^2 Y = (y1)^2 + (y2)^2 + ... (yn)^2 A little algebra will show that if the x terms are identical, P = X. Similarly if the y terms are identical, Q = Y. Adventuring groups are typically more uniform than the monsters in an encounter, so Q will usually be very close to Y; P and X will be a little further apart. But even if the x terms are quite different, P and X are typically not *too* far apart. For example, consider an encounter consisting of a CR 10 hill giant, four CR 7 trolls and a CR 4 ogre. P = (1/6)*(10+7+7+7+7+4)^2 = (1/6)*(42)^2 = (1/6)*1764 = 294 X = 100+49+49+49+49+16 = 312 Only about a 6% difference, even though there is a fair spread among the CRs in the encounter. Of course, if the spread is very wide, the difference will be quite extreme. For example, in the case of a Red Wyrm (CR 62) and 600 human skeletons (CR 2/3- consider them to be 400 CR 1 critters), you get P = 532, while X = 4244. The P (and X) value of a Red Wyrm all by itself is 3844; somehow the addition of the skeletons causes the P measure to falsely and drastically underestimate the power of the encounter. Thus the caveat in Grim Tales and the IH appendices to avoid mixing low powered allies in with a high powered boss monster. Obviously this lowering of the measure of a group's power cannot happen if the power is defined as in X; adding the squares of non-zero CRs can only make X increase. I submit that X is a better measure of a group's power than P is; adding creatures should not make the group weaker. And, of course, when the monsters are all the same, X=P. ------ Really this was a lot faster and more obvious as an intuition; writing it all out makes it seem quite a bit more complex than it is. [/QUOTE]
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