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<blockquote data-quote="Anubis" data-source="post: 1652923" data-attributes="member: 2358"><p>Cheiromancer, you're making things way more complicated than they're supposed to be. I cut the whole thing down to a single line, and you've added more to it. In addition, from the sounds of it, you've taken away the most important aspect of the system, that being that people that are behind are supposed to be able to catch up.</p><p></p><p>The system is designed to give more XP to those in more danger in an encounter, not based on how much said character did. It's NEVER been designed that way. If that were the case, only rogues would get XP for traps (which isn't the case) and wizards would almost never gain much XP at low levels (when they can't do much of anything). The system is designed so that higher levels mean less XP unless the power of the opponent also goes up. No encounter should EVER give more XP to those with higher levels under ANY circumstance.</p><p></p><p>My formula addresses all of this and answers everything perfectly. Why tinker with it more? Basically, once something works, that's when you're supposed to stop messing with it. My system is FLAWLESS. Your simplifying my equation mathematically (without changing it, back then) simplified it to make it usable.</p><p></p><p>Power Factor = LV*#Members</p><p>Base XP = (CR^2)*300</p><p>XP = Base XP / Power Factor</p><p></p><p>Unless you can find an actual flaw in that, then there is no reason to discuss the issue further as the answer has been found. Correct me if I'm wrong, but once you find something that works with no problem whatsoever, isn't work supposed to stop on it with a "Mission Accomplished" sign?</p><p></p><p>Anyway, UK, this is the formula that's proposed to be changed in the Immortal's Handbook. Thoroughly tested and shown to be defect-free, it's the only system out there that works without ANY fuss and also adhere's to the 13-1/3 encounters at every conceivable level, including Levels 41+ (where every other suggestion breaks down fast) and even at Levels 5000+ (which will never be played at, but no can be if one wanted).</p><p></p><p>I honestly see no reason why there's continuing discussion on a resolved matter. By the way, for those reading, I apologize if I sound rude. I just am impatient, that's all, and I mean no personal slight toward any of you whatsoever. Just wanted to make that clear, seeing as I realize I can sound like an ass sometimes.</p></blockquote><p></p>
[QUOTE="Anubis, post: 1652923, member: 2358"] Cheiromancer, you're making things way more complicated than they're supposed to be. I cut the whole thing down to a single line, and you've added more to it. In addition, from the sounds of it, you've taken away the most important aspect of the system, that being that people that are behind are supposed to be able to catch up. The system is designed to give more XP to those in more danger in an encounter, not based on how much said character did. It's NEVER been designed that way. If that were the case, only rogues would get XP for traps (which isn't the case) and wizards would almost never gain much XP at low levels (when they can't do much of anything). The system is designed so that higher levels mean less XP unless the power of the opponent also goes up. No encounter should EVER give more XP to those with higher levels under ANY circumstance. My formula addresses all of this and answers everything perfectly. Why tinker with it more? Basically, once something works, that's when you're supposed to stop messing with it. My system is FLAWLESS. Your simplifying my equation mathematically (without changing it, back then) simplified it to make it usable. Power Factor = LV*#Members Base XP = (CR^2)*300 XP = Base XP / Power Factor Unless you can find an actual flaw in that, then there is no reason to discuss the issue further as the answer has been found. Correct me if I'm wrong, but once you find something that works with no problem whatsoever, isn't work supposed to stop on it with a "Mission Accomplished" sign? Anyway, UK, this is the formula that's proposed to be changed in the Immortal's Handbook. Thoroughly tested and shown to be defect-free, it's the only system out there that works without ANY fuss and also adhere's to the 13-1/3 encounters at every conceivable level, including Levels 41+ (where every other suggestion breaks down fast) and even at Levels 5000+ (which will never be played at, but no can be if one wanted). I honestly see no reason why there's continuing discussion on a resolved matter. By the way, for those reading, I apologize if I sound rude. I just am impatient, that's all, and I mean no personal slight toward any of you whatsoever. Just wanted to make that clear, seeing as I realize I can sound like an ass sometimes. [/QUOTE]
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