Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level Independent XP Awards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 1657119" data-attributes="member: 141"><p>I think that similar ideas were floating around before that post of yours. See post 19 of this thread and post 680 of <a href="http://www.enworld.org/forums/showthread.php?t=66470&page=34&pp=20" target="_blank">http://www.enworld.org/forums/showthread.php?t=66470&page=34&pp=20</a> to see early examples of the notion that xp has to be proportional to the square of the CR. And I believe we still disagree as to what the (CR^2) is to be divided by. Your idea about power level factors is both creative and quite workable, but I don't agree that the power factor idea is the best idea reported in this thread. I personally think the CR^2 idea is best, and it comes from UK's tables, not from either of us. After that, I think the next best idea is the notion of defining the party's power the same way as the monsters'- by summing the square of the characters' CRs.</p><p></p><p>Incidentally, what makes you say that the (X/Y) formula doesn't follow the 13.3333 encounters/level rule? A CR "N" encounter which is overcome by 4 Nth level characters earns (N^2)*300/(4*N^2) = 75 xp per character level. Since each character has N character levels, that's N*75 xp each. Each character needs N*1000 xp to go up a level, so the party needs (N*1000)/(N*75) = 13.3333 such encounters for everyone to go up. Which is just what is supposed to happen.</p><p></p><p>Your comments about the wizard's relative impotence vs the golems is well taken. However he may still buff himself and the fighter, teleport the two of them to safety, cast <em>rope trick</em> so they can camp safely, and so on. And he can be worth his weight in gold in other encounters; on average he will be at least as useful as the fighter. A rogue can be very useful with traps and locks and when flanking; a cleric is very good fighting the undead and healing the party. There are encounters where some characters shine, and others where those same characters are useless. But it pretty much averages out. A 1st level character, on the other hand, is pretty much useless to a 20th level character no matter what the circumstances.</p><p></p><p>But you are right that a 20/1/1/1 party is pretty weird, and maybe we should put it aside. That aside, doesn't it strike you as pretty neat how the sum of the square of the CRs appears twice in the X/Y formula- once for the monsters, and once for the characters? </p><p></p><p>If you want low level characters to level up faster, use a more even division, such as the (X/Y)*N formula. X is 300 times the sum of the square of the CRs of the monsters, Y is the sum of the square of the CRs of the characters, and N is the average level of the party. (X/Y)*N is the xp each character gets. Give the bulk of the story awards to the lower level characters and pretty soon everyone will be the same level.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1657119, member: 141"] I think that similar ideas were floating around before that post of yours. See post 19 of this thread and post 680 of [url]http://www.enworld.org/forums/showthread.php?t=66470&page=34&pp=20[/url] to see early examples of the notion that xp has to be proportional to the square of the CR. And I believe we still disagree as to what the (CR^2) is to be divided by. Your idea about power level factors is both creative and quite workable, but I don't agree that the power factor idea is the best idea reported in this thread. I personally think the CR^2 idea is best, and it comes from UK's tables, not from either of us. After that, I think the next best idea is the notion of defining the party's power the same way as the monsters'- by summing the square of the characters' CRs. Incidentally, what makes you say that the (X/Y) formula doesn't follow the 13.3333 encounters/level rule? A CR "N" encounter which is overcome by 4 Nth level characters earns (N^2)*300/(4*N^2) = 75 xp per character level. Since each character has N character levels, that's N*75 xp each. Each character needs N*1000 xp to go up a level, so the party needs (N*1000)/(N*75) = 13.3333 such encounters for everyone to go up. Which is just what is supposed to happen. Your comments about the wizard's relative impotence vs the golems is well taken. However he may still buff himself and the fighter, teleport the two of them to safety, cast [i]rope trick[/i] so they can camp safely, and so on. And he can be worth his weight in gold in other encounters; on average he will be at least as useful as the fighter. A rogue can be very useful with traps and locks and when flanking; a cleric is very good fighting the undead and healing the party. There are encounters where some characters shine, and others where those same characters are useless. But it pretty much averages out. A 1st level character, on the other hand, is pretty much useless to a 20th level character no matter what the circumstances. But you are right that a 20/1/1/1 party is pretty weird, and maybe we should put it aside. That aside, doesn't it strike you as pretty neat how the sum of the square of the CRs appears twice in the X/Y formula- once for the monsters, and once for the characters? If you want low level characters to level up faster, use a more even division, such as the (X/Y)*N formula. X is 300 times the sum of the square of the CRs of the monsters, Y is the sum of the square of the CRs of the characters, and N is the average level of the party. (X/Y)*N is the xp each character gets. Give the bulk of the story awards to the lower level characters and pretty soon everyone will be the same level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level Independent XP Awards
Top