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<blockquote data-quote="Anubis" data-source="post: 1658209" data-attributes="member: 2358"><p>The problem is that UK's tables are wrong, so basing anything on them is a mistake. My formula is intended to correct said mistakes. UK's tables were thrown together using the EL adaptation idea, and obviously we can't award XP based on EL because it doesn't take individual levels into consideration.</p><p></p><p></p><p></p><p>First off, my system does give indicidual awards, but not group awards, which is how characters can catch up. If it was group-based, they'd all always gain the same XP.</p><p></p><p>You are forgetting one very important detail. UK's CR/EL system is designed to merely fix the incorrect ratings of monsters and their relative challenge levels, NOT change the overall system.</p><p></p><p><em>The core rules go by a certain system, that system being that XP is given so that several things can happen: a) characters that have lower levels can catch up eventually, b) 13-1/3 encounters of a given CR will gain a level, and c) the amount that a character does in said encounter does not matter.</em></p><p></p><p>This is the most fair system because sometimes certain characters simply can't do anything. This forms the core of the system. That part simply can't and should not be changed from the core rules. My system takes that into account. My system most certainly is adaptable just as well as any other, and it has the added bonus of being more accurate. You personally may not prefer that, but that's a moot point because the way I propose follows the core rules most closely. My proposal doesn't change the intent of the core rules and allows all the same things to take place. On this matter, the core rules should not be tampered with because it forms the basis of the whole system. Without that, you'd have to change, well, everything. (Unearthed Arcana proves that with their alternative system.)</p><p></p><p>So you see, while a select few players may agree with your analysis, the greater majority of DMs out there tend to follow the core rules and just need a better way to gauge encounters, hence the CR/EL system. With that, we need to make said numbers compatible with the core rules for gaining power, hence my proposal which does precisely that. You can play your way, but these need to be easily usable and applicable to the majority, not your minority. I truly believe most people agree with the power-gaining aspects of the core rules, as they should because they are proven to work. That is why my proposal is right, not wrong.</p></blockquote><p></p>
[QUOTE="Anubis, post: 1658209, member: 2358"] The problem is that UK's tables are wrong, so basing anything on them is a mistake. My formula is intended to correct said mistakes. UK's tables were thrown together using the EL adaptation idea, and obviously we can't award XP based on EL because it doesn't take individual levels into consideration. First off, my system does give indicidual awards, but not group awards, which is how characters can catch up. If it was group-based, they'd all always gain the same XP. You are forgetting one very important detail. UK's CR/EL system is designed to merely fix the incorrect ratings of monsters and their relative challenge levels, NOT change the overall system. [I]The core rules go by a certain system, that system being that XP is given so that several things can happen: a) characters that have lower levels can catch up eventually, b) 13-1/3 encounters of a given CR will gain a level, and c) the amount that a character does in said encounter does not matter.[/I] This is the most fair system because sometimes certain characters simply can't do anything. This forms the core of the system. That part simply can't and should not be changed from the core rules. My system takes that into account. My system most certainly is adaptable just as well as any other, and it has the added bonus of being more accurate. You personally may not prefer that, but that's a moot point because the way I propose follows the core rules most closely. My proposal doesn't change the intent of the core rules and allows all the same things to take place. On this matter, the core rules should not be tampered with because it forms the basis of the whole system. Without that, you'd have to change, well, everything. (Unearthed Arcana proves that with their alternative system.) So you see, while a select few players may agree with your analysis, the greater majority of DMs out there tend to follow the core rules and just need a better way to gauge encounters, hence the CR/EL system. With that, we need to make said numbers compatible with the core rules for gaining power, hence my proposal which does precisely that. You can play your way, but these need to be easily usable and applicable to the majority, not your minority. I truly believe most people agree with the power-gaining aspects of the core rules, as they should because they are proven to work. That is why my proposal is right, not wrong. [/QUOTE]
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