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<blockquote data-quote="Cheiromancer" data-source="post: 1659344" data-attributes="member: 141"><p>Anubis,</p><p></p><p>On post 21 of this thread you stated</p><p></p><p></p><p></p><p>The formula that xp is proportional to the square of the CR follows logically from these formulas. What I am curious about is where you got those formulas from. For in post 65 (above) you state</p><p></p><p></p><p></p><p>So where did you get those formulas from? From table 2-6 in the DMG? I hope you are not saying that the WotC method is superior to UK's method! If you did get them from UK's tables, then you can't really mean that basing anything on those tables is a mistake.</p><p></p><p>As long as we are talking about the core rules, let's discuss this statement of yours:</p><p></p><p></p><p></p><p>Now "b" is straight from the "Behind the Curtain" sidebar on page 41 of the DMG; I accept it without qualification. As I demonstrate in post 63, it is true for this system as well (which I think could be called the "Chi Rho" system). Assertion "c" is mostly true, but it does say on page 37 of the DMG that "Characters who died before the encounter took place, or did not participate for some other reason, earn nothing, even if they are raised or healed later on." So there's an exception for characters who do not participate in an encounter. They might be present, but if they are dead or unconcious (or paralyzed, or bound and gagged, or asleep,...) they don't get xp. If they participate, though, they get an equal share.</p><p></p><p>My system doesn't accept that characters automatically get an equal share, and neither does the GT system. Low level characters normally get less xp. But the reasoning for that has been discussed elsewhere, as is the option that awards equal xp to each character. (Multiply the xp/level award by the average level)</p><p></p><p>Later on that same page it says "Divide the base XP award by the number of characters in the party. This is the amount of XP that one character receives for helping defeat that monster." This seems to contradict "a" since the core rules don't give more xp to the lower level characters, and so they cannot catch up. It also suggests that a character who did not help (at least a little) to defeat a monster will not get xp from the encounter. I think that this really only refers to characters who are helpless, though.</p><p></p><p>Still, I don't see support in the core rules for your position that lower level characters "can catch up eventually." Would you care to point out the passage which states that lower level members of a party would get more xp from an encounter than the higher level characters of the same party?</p><p></p><p>If not, then there are some interesting consequences of this statement of yours, which refers to your three assertions about the core rules system quoted above.</p><p></p><p></p><p></p><p>The core rules don't award xp to "characters who simply can't do anything" which your system does. The core rules don't award more xp to lower level characters in a party with higher level characters, as your system does. In other words you *do* change the intent of the core rules, and the way you propose *does not* follow the core rules most closely. You have in fact tampered with the core rules. And so, according to you, you'll have to change "well, everything."</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1659344, member: 141"] Anubis, On post 21 of this thread you stated The formula that xp is proportional to the square of the CR follows logically from these formulas. What I am curious about is where you got those formulas from. For in post 65 (above) you state So where did you get those formulas from? From table 2-6 in the DMG? I hope you are not saying that the WotC method is superior to UK's method! If you did get them from UK's tables, then you can't really mean that basing anything on those tables is a mistake. As long as we are talking about the core rules, let's discuss this statement of yours: Now "b" is straight from the "Behind the Curtain" sidebar on page 41 of the DMG; I accept it without qualification. As I demonstrate in post 63, it is true for this system as well (which I think could be called the "Chi Rho" system). Assertion "c" is mostly true, but it does say on page 37 of the DMG that "Characters who died before the encounter took place, or did not participate for some other reason, earn nothing, even if they are raised or healed later on." So there's an exception for characters who do not participate in an encounter. They might be present, but if they are dead or unconcious (or paralyzed, or bound and gagged, or asleep,...) they don't get xp. If they participate, though, they get an equal share. My system doesn't accept that characters automatically get an equal share, and neither does the GT system. Low level characters normally get less xp. But the reasoning for that has been discussed elsewhere, as is the option that awards equal xp to each character. (Multiply the xp/level award by the average level) Later on that same page it says "Divide the base XP award by the number of characters in the party. This is the amount of XP that one character receives for helping defeat that monster." This seems to contradict "a" since the core rules don't give more xp to the lower level characters, and so they cannot catch up. It also suggests that a character who did not help (at least a little) to defeat a monster will not get xp from the encounter. I think that this really only refers to characters who are helpless, though. Still, I don't see support in the core rules for your position that lower level characters "can catch up eventually." Would you care to point out the passage which states that lower level members of a party would get more xp from an encounter than the higher level characters of the same party? If not, then there are some interesting consequences of this statement of yours, which refers to your three assertions about the core rules system quoted above. The core rules don't award xp to "characters who simply can't do anything" which your system does. The core rules don't award more xp to lower level characters in a party with higher level characters, as your system does. In other words you *do* change the intent of the core rules, and the way you propose *does not* follow the core rules most closely. You have in fact tampered with the core rules. And so, according to you, you'll have to change "well, everything." [/QUOTE]
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