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<blockquote data-quote="Anubis" data-source="post: 1659805" data-attributes="member: 2358"><p>UK's XP tables are wrong, not the CR tables. CR*2 = EL+4 is based on the CR tables. The XP tables are what need to be corrected and thus you can't base anything on what those tables give you. The formula is independent of XP entirely. That's why it works perfectly, it actually uses the actual numbers without mixing it up.</p><p></p><p></p><p></p><p>Gladly. To get XP, you cross-reference each character's level with the CR, then divide by the number of party members. Check out the numbered checklist on page 37. Let's go through this process using the pure core rules, their CR numbers and XP tables included. Here it is as per the checklist.</p><p></p><p>1. Find the levels. Let's assume 6, 7, 8, 9.</p><p></p><p>2. Find each single monster's CR. Let's assume a single creature of CR 9.</p><p></p><p>3. Use the table and cross-reference the levels to the CRs. Cross-referencing 6, 7, 8, 9 with CR 9, we get 5400, 4200, 3600, 2700.</p><p></p><p>4. Divide those numbers by the number of party members. Due to four members, we get 1350, 1050, 900, 675.</p><p></p><p>5. Add up the XP values for each defeated creature. Since there was only one, we get the same numbers as before.</p><p></p><p>6. Repeat for each character, which we did along the way to keep it all together.</p><p></p><p>As you can see, the lower-level characters gain more XP, thus allowing them to catch up. This is a change in 3.5 from 3.0, one that many seem to overlook for whatever reason, like because they didn't expect that part to change in the first place. In 3.0, it was a single value based on average party level, divided evenly. In 3.5, XP is award per person.</p><p></p><p></p><p></p><p>I hope that answered your question.</p><p></p><p></p><p></p><p>No it doesn't. My system uses all the same assumptions as the core rules. If the character participates in any way, he gets XP. There may be differences of opinion as to what participation is, but generally speaking, I consider the party as participants, even if they can't do anything. If they "experience" the encounter, I consider them to have participated. Watching is not enough, but THAT part is subject to DM opinion.</p><p></p><p>My formula simply says divide XP by Power Factor. Power Factor is adjusted for the number of party members. If, for instance, a character is dead before an encounter begins, you reduce all the Power Factors. Say we have a party of four, all Level 15. All four have Power Factor 60</p><p> If one dies and THEN the party gets into an encounter, the three remaining have Power Factor 45 each. If one dies DURING the encounter, though, he or she still gains the experience, which should (this is only my personal preference, of course) be applied BEFORE reducing the level for raising seeing as the "encounter" came before the "death".</p><p></p><p>My formula works perfectly, but it's up to the DM to decide who participates. Power Factor is adjusted accordingly. That's why it's level multiplied by number of party members. I suppose "participants" would be better than "party members", but to me, they're usually one and the same. I try not to complicate my campaign. YMMV. The formula works the same in any situation.</p><p></p><p></p><p></p><p>Actually, I hope my demonstration above showed that this statement, is incorrect. It's simply a change in 3.5; my formula follows 3.5 and is inapplicable with 3.0 core rules by that designation. (It still works, but it doesn't follow the 3.0 core rules. Obviously no formula can follow both because the core rules changed in the revision. Nonetheless, my formula follows the revision.)</p><p></p><p>Any more questions? I will gladly answer any, although I would prefer that people actually trust that I've studied this thoroughly so we can implement my formula (hopefully in the Immortal's Handbook).</p></blockquote><p></p>
[QUOTE="Anubis, post: 1659805, member: 2358"] UK's XP tables are wrong, not the CR tables. CR*2 = EL+4 is based on the CR tables. The XP tables are what need to be corrected and thus you can't base anything on what those tables give you. The formula is independent of XP entirely. That's why it works perfectly, it actually uses the actual numbers without mixing it up. Gladly. To get XP, you cross-reference each character's level with the CR, then divide by the number of party members. Check out the numbered checklist on page 37. Let's go through this process using the pure core rules, their CR numbers and XP tables included. Here it is as per the checklist. 1. Find the levels. Let's assume 6, 7, 8, 9. 2. Find each single monster's CR. Let's assume a single creature of CR 9. 3. Use the table and cross-reference the levels to the CRs. Cross-referencing 6, 7, 8, 9 with CR 9, we get 5400, 4200, 3600, 2700. 4. Divide those numbers by the number of party members. Due to four members, we get 1350, 1050, 900, 675. 5. Add up the XP values for each defeated creature. Since there was only one, we get the same numbers as before. 6. Repeat for each character, which we did along the way to keep it all together. As you can see, the lower-level characters gain more XP, thus allowing them to catch up. This is a change in 3.5 from 3.0, one that many seem to overlook for whatever reason, like because they didn't expect that part to change in the first place. In 3.0, it was a single value based on average party level, divided evenly. In 3.5, XP is award per person. I hope that answered your question. No it doesn't. My system uses all the same assumptions as the core rules. If the character participates in any way, he gets XP. There may be differences of opinion as to what participation is, but generally speaking, I consider the party as participants, even if they can't do anything. If they "experience" the encounter, I consider them to have participated. Watching is not enough, but THAT part is subject to DM opinion. My formula simply says divide XP by Power Factor. Power Factor is adjusted for the number of party members. If, for instance, a character is dead before an encounter begins, you reduce all the Power Factors. Say we have a party of four, all Level 15. All four have Power Factor 60 If one dies and THEN the party gets into an encounter, the three remaining have Power Factor 45 each. If one dies DURING the encounter, though, he or she still gains the experience, which should (this is only my personal preference, of course) be applied BEFORE reducing the level for raising seeing as the "encounter" came before the "death". My formula works perfectly, but it's up to the DM to decide who participates. Power Factor is adjusted accordingly. That's why it's level multiplied by number of party members. I suppose "participants" would be better than "party members", but to me, they're usually one and the same. I try not to complicate my campaign. YMMV. The formula works the same in any situation. Actually, I hope my demonstration above showed that this statement, is incorrect. It's simply a change in 3.5; my formula follows 3.5 and is inapplicable with 3.0 core rules by that designation. (It still works, but it doesn't follow the 3.0 core rules. Obviously no formula can follow both because the core rules changed in the revision. Nonetheless, my formula follows the revision.) Any more questions? I will gladly answer any, although I would prefer that people actually trust that I've studied this thoroughly so we can implement my formula (hopefully in the Immortal's Handbook). [/QUOTE]
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