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<blockquote data-quote="Cheiromancer" data-source="post: 2660016" data-attributes="member: 141"><p>It's per person. You perform the calculation and say "everyone gets...." For example</p><p></p><p>CHI for a CR 8 encounter is 8*8*300 = 19200.</p><p>Rho for a 5/6/6/7 party is 25 + 36 + 36 + 49 = 146</p><p></p><p>CHI/RHO is 19200/146 = 131 which is each character's award.</p><p></p><p>It's exactly 13.1% of the xp needed for that character to get to the next level of experience.</p><p></p><p>Method 2a, what I call the GT method would take the 131 xp and multiply by their character level. But that's because they need (character level x 1000 xp) to advance a level. This method eliminates the escalating cost of advancing a level, so you don't need the extra multiplication.</p><p></p><p>The simplicity gained in the awards of xp is lost when folks make magic items or cast spells with xp components or the like; they divide these costs by their character level. That's because for a 20th level wizard 5000 xp is a quarter of a level; a character in this system has to divide by 20 to get an expenditure equal to a quarter of a level.</p><p></p><p>If you give an xp award (for completing a story arc, say) which is intended to benefit lower level characters more, then a division by character level will also have to take place.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2660016, member: 141"] It's per person. You perform the calculation and say "everyone gets...." For example CHI for a CR 8 encounter is 8*8*300 = 19200. Rho for a 5/6/6/7 party is 25 + 36 + 36 + 49 = 146 CHI/RHO is 19200/146 = 131 which is each character's award. It's exactly 13.1% of the xp needed for that character to get to the next level of experience. Method 2a, what I call the GT method would take the 131 xp and multiply by their character level. But that's because they need (character level x 1000 xp) to advance a level. This method eliminates the escalating cost of advancing a level, so you don't need the extra multiplication. The simplicity gained in the awards of xp is lost when folks make magic items or cast spells with xp components or the like; they divide these costs by their character level. That's because for a 20th level wizard 5000 xp is a quarter of a level; a character in this system has to divide by 20 to get an expenditure equal to a quarter of a level. If you give an xp award (for completing a story arc, say) which is intended to benefit lower level characters more, then a division by character level will also have to take place. [/QUOTE]
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