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General Tabletop Discussion
*Pathfinder & Starfinder
Level instead of ½ level to attacks and defenses
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<blockquote data-quote="ravenheart" data-source="post: 5132851" data-attributes="member: 72088"><p>I'm going to reply to myself to get things going.</p><p></p><p>A few things I left unmentioned:</p><p></p><p><strong>1. The odds</strong> - generally favor the PCs, especially when you factor in feats, race/class features, PPs and EDs. </p><p></p><p>But I like it that way. Hitting is more fun. And if I want to challenge the PCs, I don't have to feel like a jerk by throwing higher level critters at the PCs. It's win-win.</p><p></p><p><strong>2. The "feat tax"-feats</strong> - a.k.a. Implement, Versatile and Weapon Expertise as well as Paragon and Robust Defenses (+ the Epic NAD-feats). My solution technically obsoletes them, since the problem they were meant to fix has become non-existent. </p><p></p><p>But I'm not much for banning feats, actually. If a player wants to be a munchkin, be my guest; there are other ways to challenge such players (skill challenges etc.).</p><p></p><p><strong>3. Scaling bonuses to attack/defenses</strong> - I do think scaling bonuses to attack is overkill (damage should still scale, ex. <em>weapon focus, draconic spellcaster</em>), and the epic NAD-feat should be feat bonuses with my proposed change.</p><p></p><p><strong>4. Obsolete magic items</strong> - some items have redundant levels of difference now, since their increasing enhancement bonus was the main reason to upgrade. Now, an arbitrary solution might be to stop an item working in the hands of too weak/powerful heroes, but it leaves me lacking. </p><p></p><p><s>A better solution might be to allow for some scaling benefit, which indeed is the case with some items.</s> <em>EDIT: Scratch this, I'm contradicting myself. Scaling bonuses are neither needed nor wanted! </em>The most basic +1 items might still confer their benefit, to keep them competitive (i.e. a simple +1 dagger grants an enhancement bonus to attack and damage in comparison to a +1 (or level 2) vicious dagger). Optimization is still boring this way.</p><p></p><p>--------</p><p></p><p>More to come later, I'm sure. Thoughts?</p></blockquote><p></p>
[QUOTE="ravenheart, post: 5132851, member: 72088"] I'm going to reply to myself to get things going. A few things I left unmentioned: [B]1. The odds[/B] - generally favor the PCs, especially when you factor in feats, race/class features, PPs and EDs. But I like it that way. Hitting is more fun. And if I want to challenge the PCs, I don't have to feel like a jerk by throwing higher level critters at the PCs. It's win-win. [B]2. The "feat tax"-feats[/B] - a.k.a. Implement, Versatile and Weapon Expertise as well as Paragon and Robust Defenses (+ the Epic NAD-feats). My solution technically obsoletes them, since the problem they were meant to fix has become non-existent. But I'm not much for banning feats, actually. If a player wants to be a munchkin, be my guest; there are other ways to challenge such players (skill challenges etc.). [B]3. Scaling bonuses to attack/defenses[/B] - I do think scaling bonuses to attack is overkill (damage should still scale, ex. [I]weapon focus, draconic spellcaster[/I]), and the epic NAD-feat should be feat bonuses with my proposed change. [B]4. Obsolete magic items[/B] - some items have redundant levels of difference now, since their increasing enhancement bonus was the main reason to upgrade. Now, an arbitrary solution might be to stop an item working in the hands of too weak/powerful heroes, but it leaves me lacking. [s]A better solution might be to allow for some scaling benefit, which indeed is the case with some items.[/s] [I]EDIT: Scratch this, I'm contradicting myself. Scaling bonuses are neither needed nor wanted! [/I]The most basic +1 items might still confer their benefit, to keep them competitive (i.e. a simple +1 dagger grants an enhancement bonus to attack and damage in comparison to a +1 (or level 2) vicious dagger). Optimization is still boring this way. -------- More to come later, I'm sure. Thoughts? [/QUOTE]
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Level instead of ½ level to attacks and defenses
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