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General Tabletop Discussion
*Pathfinder & Starfinder
Level instead of ½ level to attacks and defenses
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<blockquote data-quote="ravenheart" data-source="post: 5133643" data-attributes="member: 72088"><p>Any amount of magic items won't fix the math, and magic items are supposed to give you neat tricks in my opinion, not define your character. Your character is a hero because he's awesome, not because he's got a +2 flaming longsword of d00m.</p><p></p><p></p><p></p><p>I am very aware of the drawbacks you mentioned, which is why I dedicated an entire section to it in my original post.</p><p></p><p>[sblock]Now, there are some other issues that arise from this change:</p><p> <strong></strong></p><p><strong>1. Skill and ability checks</strong> - both of these have some dependency on ability scores, seeing as an ability score could be increased 8 (10 with an epic destiny) points, granting a net +4 (+5) bonus to skill and ability checks which would be lost with this change. I'd settle for <u>a +1 bonus to skill and ability checks of one ability of choice at level 4, 8, 14 etc., and a +1 to all skill and ability checks at level 11 and 21</u>. This is deliberately more powerful/focused (possibly +8 increase to a skill), as it is also more free form (allowing smart fighters, so to speak).</p><p> </p><p> </p><p> <strong>2. Ability score prerequisites</strong> - be it for feats or PPs or whatever, this is certainly a problem with static ability scores. Fear not! <u>At level 11 your ability scores count as 2 higher for meeting prerequisites, and at level 21 they count as 4 higher</u>, allowing you to access pretty much anything with the proper build.</p><p> </p><p> </p><p> <strong>3. Lower damage</strong> - no enhancement bonus or progressing ability scores means that damage is going to suffer dramatically, which is bad. I thought about keeping enhancement bonuses for damage and going the same way as I did for ability/skill checks for damage, but thought to hell with it! Instead, <u>just add ½ your level to damage, period</u> (but only when you would otherwise add an enhancement bonus to damage). Damage is king, after all.[/sblock] I guess you missed it?</p></blockquote><p></p>
[QUOTE="ravenheart, post: 5133643, member: 72088"] Any amount of magic items won't fix the math, and magic items are supposed to give you neat tricks in my opinion, not define your character. Your character is a hero because he's awesome, not because he's got a +2 flaming longsword of d00m. I am very aware of the drawbacks you mentioned, which is why I dedicated an entire section to it in my original post. [sblock]Now, there are some other issues that arise from this change: [B] 1. Skill and ability checks[/B] - both of these have some dependency on ability scores, seeing as an ability score could be increased 8 (10 with an epic destiny) points, granting a net +4 (+5) bonus to skill and ability checks which would be lost with this change. I'd settle for [U]a +1 bonus to skill and ability checks of one ability of choice at level 4, 8, 14 etc., and a +1 to all skill and ability checks at level 11 and 21[/U]. This is deliberately more powerful/focused (possibly +8 increase to a skill), as it is also more free form (allowing smart fighters, so to speak). [B]2. Ability score prerequisites[/B] - be it for feats or PPs or whatever, this is certainly a problem with static ability scores. Fear not! [U]At level 11 your ability scores count as 2 higher for meeting prerequisites, and at level 21 they count as 4 higher[/U], allowing you to access pretty much anything with the proper build. [B]3. Lower damage[/B] - no enhancement bonus or progressing ability scores means that damage is going to suffer dramatically, which is bad. I thought about keeping enhancement bonuses for damage and going the same way as I did for ability/skill checks for damage, but thought to hell with it! Instead, [U]just add ½ your level to damage, period[/U] (but only when you would otherwise add an enhancement bonus to damage). Damage is king, after all.[/sblock] I guess you missed it? [/QUOTE]
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Level instead of ½ level to attacks and defenses
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