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"Level Lag" in the Age of Worms
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 3403091" data-attributes="member: 1068"><p>My PCs lagged a bit, but still did OK.</p><p></p><p>One thing I did was to reintroduce treasure when it was missed. For example, my PCs broke the mirror in Hall of Harsh Reflections, so I upped the prize in the Champion's Belt. When they failed to win the last fight in Champion's Belt, I put a big gold statue in one of the entrance chambers of the next module.</p><p></p><p>The XP thing is a bit self-correcting; if your PCs are lower level than suggested, they can spend money on magic items to up their power, and they will get more XP due to their lower level when they complete the adventure. After awhile, they catch up. I found it less disruptive to the adventure flow to introduce more wealth rather than add extra adventures (also, I just didn't have the time to write my own).</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 3403091, member: 1068"] My PCs lagged a bit, but still did OK. One thing I did was to reintroduce treasure when it was missed. For example, my PCs broke the mirror in Hall of Harsh Reflections, so I upped the prize in the Champion's Belt. When they failed to win the last fight in Champion's Belt, I put a big gold statue in one of the entrance chambers of the next module. The XP thing is a bit self-correcting; if your PCs are lower level than suggested, they can spend money on magic items to up their power, and they will get more XP due to their lower level when they complete the adventure. After awhile, they catch up. I found it less disruptive to the adventure flow to introduce more wealth rather than add extra adventures (also, I just didn't have the time to write my own). Ken [/QUOTE]
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"Level Lag" in the Age of Worms
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