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"Level Lag" in the Age of Worms
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<blockquote data-quote="Vocenoctum" data-source="post: 3403709" data-attributes="member: 2477"><p>My players also hated when the bad guy got away, though they killed quite a few during running. When I ran Three Faces, the Vecnan's all cleaned out and ditched. I wouldn't award XP for enemies they never encountered, but for a bad guy such as that, I'd say have him attack later, once he rallies a few comrades (coincidentally being right after the party is healed up...).</p><p></p><p>Easiest way is to scale up the PCs, of course. Grateful NPC's can reward them appropriate treasure, random encounters can beef up stats. Kill Houses are fun (a mid sized house full of targets, you really only need the barest of plots...) and running a gauntlet of bad guys to reach Point B is also possible. (This assuming you don't want to simply give them more XP for the same challenge.)</p><p></p><p></p><p></p><p>Another thing I've seen, but how do you handle IDing of magic items? specifically potions really. Does the party have 8 potions of CMW that no one has IDed yet? Is the Staff of Uber Wound Closing sitting in Communal Loot Portable Hole, forgotten until they get out?</p><p></p><p>I found that the parts of the AoW I ran (stopped at Blackwall) often had useful magic items nearby (such as Potions of Water Breathing) without accounting for the fact the PC's wouldn't KNOW what that item was until long after it was useful.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3403709, member: 2477"] My players also hated when the bad guy got away, though they killed quite a few during running. When I ran Three Faces, the Vecnan's all cleaned out and ditched. I wouldn't award XP for enemies they never encountered, but for a bad guy such as that, I'd say have him attack later, once he rallies a few comrades (coincidentally being right after the party is healed up...). Easiest way is to scale up the PCs, of course. Grateful NPC's can reward them appropriate treasure, random encounters can beef up stats. Kill Houses are fun (a mid sized house full of targets, you really only need the barest of plots...) and running a gauntlet of bad guys to reach Point B is also possible. (This assuming you don't want to simply give them more XP for the same challenge.) Another thing I've seen, but how do you handle IDing of magic items? specifically potions really. Does the party have 8 potions of CMW that no one has IDed yet? Is the Staff of Uber Wound Closing sitting in Communal Loot Portable Hole, forgotten until they get out? I found that the parts of the AoW I ran (stopped at Blackwall) often had useful magic items nearby (such as Potions of Water Breathing) without accounting for the fact the PC's wouldn't KNOW what that item was until long after it was useful. [/QUOTE]
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"Level Lag" in the Age of Worms
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