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"Level Lag" in the Age of Worms
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<blockquote data-quote="Squire James" data-source="post: 3405122" data-attributes="member: 548"><p>I advise running a side adventure, preferably one with a slightly different (but not completely different) style than the Age of Worms adventures. For one thing, I would suggest making an adventure where the PCs can rest more or less whenever they want (and they are somewhat aware of that fact). Perhaps an investigative event-driven adventure without time pressure... they probably won't go out investigating while heavily wounded, and you have control over what they meet.</p><p></p><p>If there is also a treasure shortage, a side-quest for a single powerful item with some lesser goodies along the way might be the way to go (a Disruption weapon would come in handy if they don't already have one). Or if you're not Bothered By Disposable Dragons, you can have the party go after one. A single encounter with a dragon 2 CR above the average party level, with the type of dragon known beforehand, can do a lot for helping XP and treasure shortages.</p><p></p><p>Of course, that doppleganger might become more offensive but make a tactical error and strike after an encounter the PCs finished off in better condition than expected.</p></blockquote><p></p>
[QUOTE="Squire James, post: 3405122, member: 548"] I advise running a side adventure, preferably one with a slightly different (but not completely different) style than the Age of Worms adventures. For one thing, I would suggest making an adventure where the PCs can rest more or less whenever they want (and they are somewhat aware of that fact). Perhaps an investigative event-driven adventure without time pressure... they probably won't go out investigating while heavily wounded, and you have control over what they meet. If there is also a treasure shortage, a side-quest for a single powerful item with some lesser goodies along the way might be the way to go (a Disruption weapon would come in handy if they don't already have one). Or if you're not Bothered By Disposable Dragons, you can have the party go after one. A single encounter with a dragon 2 CR above the average party level, with the type of dragon known beforehand, can do a lot for helping XP and treasure shortages. Of course, that doppleganger might become more offensive but make a tactical error and strike after an encounter the PCs finished off in better condition than expected. [/QUOTE]
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