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*Pathfinder & Starfinder
Level of a full-blown NPC
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<blockquote data-quote="David Sid" data-source="post: 4453501" data-attributes="member: 67138"><p>This is a really problematic question. I like the idea and wouldn't mind using it for a major character, but it really runs contrary to the game's design.</p><p></p><p>Issue #1: Too many magic items. Put five level 30 PCs against one level 30 NPC-PC with the same amount of treasure, and the PCs will probably get a bigger haul than all ten level 30 treasure parcels.</p><p></p><p>Issue #2: As you said yourself, NPC-PC's wouldn't have enough hit points. The fight would be very quick.</p><p></p><p>Issue #3: Too easy to shut down. Without a general save bonus (except a +1 for a human), a single NPC-PC could be completely shut down for several rounds by the combined powers of five PCs.</p><p></p><p>I can't say what the ideal solution would be, but here's one possibility:</p><p></p><p>1. Construct the NPC-PC using the "truncated" rules for constructing NPCs.</p><p></p><p>2. Set his hit points to be the same as a solo of his level. You don't want him going down in the second round, before he has a chance to use at least most of his best powers.</p><p></p><p>3. Give him a solo's +5 save bonus. This will help him to avoid being shut down all the time by the orb wizard.</p><p></p><p>4. Expand his power list to be the same as a PC of his level.</p><p></p><p>5. Give him the trained skills and feats of a PC of his level.</p><p></p><p>6. Reduce his level bonus to equal his magic threshold. Since he has a full list of powers, feats, and skills, the level bonus only needs to account for the magic items we're not giving him.</p><p></p><p>7. Give him 1 action point. If he's like a PC, he could gain more with milestones, but he can't use more than 1 per encounter.</p><p></p><p>8. Give him one or two magic items and some monetary treasure, all drawn from the party's treasure parcels for their current level. This is a major villain, so the party that defeats him deserves major treasure. (As usual, subtract the magic threshold from any enhancement bonus before applying it.)</p><p></p><p>9. Mark him as a Solo. I think that's about the power level he'll have if he's constructed in this way. He's got the durability of a solo, the treasure of a major NPC, and the versatility of a PC.</p></blockquote><p></p>
[QUOTE="David Sid, post: 4453501, member: 67138"] This is a really problematic question. I like the idea and wouldn't mind using it for a major character, but it really runs contrary to the game's design. Issue #1: Too many magic items. Put five level 30 PCs against one level 30 NPC-PC with the same amount of treasure, and the PCs will probably get a bigger haul than all ten level 30 treasure parcels. Issue #2: As you said yourself, NPC-PC's wouldn't have enough hit points. The fight would be very quick. Issue #3: Too easy to shut down. Without a general save bonus (except a +1 for a human), a single NPC-PC could be completely shut down for several rounds by the combined powers of five PCs. I can't say what the ideal solution would be, but here's one possibility: 1. Construct the NPC-PC using the "truncated" rules for constructing NPCs. 2. Set his hit points to be the same as a solo of his level. You don't want him going down in the second round, before he has a chance to use at least most of his best powers. 3. Give him a solo's +5 save bonus. This will help him to avoid being shut down all the time by the orb wizard. 4. Expand his power list to be the same as a PC of his level. 5. Give him the trained skills and feats of a PC of his level. 6. Reduce his level bonus to equal his magic threshold. Since he has a full list of powers, feats, and skills, the level bonus only needs to account for the magic items we're not giving him. 7. Give him 1 action point. If he's like a PC, he could gain more with milestones, but he can't use more than 1 per encounter. 8. Give him one or two magic items and some monetary treasure, all drawn from the party's treasure parcels for their current level. This is a major villain, so the party that defeats him deserves major treasure. (As usual, subtract the magic threshold from any enhancement bonus before applying it.) 9. Mark him as a Solo. I think that's about the power level he'll have if he's constructed in this way. He's got the durability of a solo, the treasure of a major NPC, and the versatility of a PC. [/QUOTE]
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Level of a full-blown NPC
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