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General Tabletop Discussion
*TTRPGs General
Level of competency via Skill Ranks
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<blockquote data-quote="Ambrus" data-source="post: 2668883" data-attributes="member: 17691"><p>IMC, I had a guild have competency exams for members who wished to progress to higher ranks:</p><p></p><p>Apprentice: 1 ranks</p><p>Journeyman: 4 ranks</p><p>Master: 10 ranks</p><p></p><p>Essentially, someone who puts a single rank in a skill has a modest amount of experience, just enough to convince a master that he is worth training to improve. A journeyman is a 1st level character (usually an expert or commoner) who has applied himself, has maxed out his skill ranks and is ready to begin journeying to ply his trade unsupervised; much like a 1st level adventurer striking out for the first time. A master is someone who's accumulated a good deal of experience in his field and continued to hone his skill. 10 ranks is achievable at 7th level is a nice round number and, I think, the highest level which most dedicated NPCs commonly reach before reaching their peak level-wise.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 2668883, member: 17691"] IMC, I had a guild have competency exams for members who wished to progress to higher ranks: Apprentice: 1 ranks Journeyman: 4 ranks Master: 10 ranks Essentially, someone who puts a single rank in a skill has a modest amount of experience, just enough to convince a master that he is worth training to improve. A journeyman is a 1st level character (usually an expert or commoner) who has applied himself, has maxed out his skill ranks and is ready to begin journeying to ply his trade unsupervised; much like a 1st level adventurer striking out for the first time. A master is someone who's accumulated a good deal of experience in his field and continued to hone his skill. 10 ranks is achievable at 7th level is a nice round number and, I think, the highest level which most dedicated NPCs commonly reach before reaching their peak level-wise. [/QUOTE]
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