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Level one...hero or schlub?
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<blockquote data-quote="Celebrim" data-source="post: 5574054" data-attributes="member: 4937"><p>I have a slightly different take on that. If you start at level one and there are all these level 8 guards that you meet later in the game, you are a schlub and the existance of the level 8 guards proves it. That you don't meet them until you are ready to face them doesn't change that. It doesn't matter if you are heroic in Elwynn Forest, you are still starting as a schlub if there are wandering level 75 bears in the Grizzly Hills. If that is what your world looks like, the only explanation in game is that no one really ever levels up. </p><p></p><p>(And in fact, in many cRPG's, no one really ever does level up. The numbers just get bigger because illusion of progress is one way to tickle the lizard brain during a game, but sense all the other numbers in the game are automatically scaling up at exactly the same rate you are no net change in the game play has really occured.)</p><p></p><p>Under the model of "You are a hero here where there aren't level 8's, and when you actually go there you'll still be a hero because you'll have leveled up", the in game explanation can only be you haven't gotten more heroic; you are just as heroic as you've always been. The numbers are only really meaningful in the metagame as rewards. Otherwise, you've got to wonder why the universe has so carefully segregated itself so that one guy from the next zone doesn't drop by and solve all the local problems in 15 minutes without breaking a sweat.</p><p></p><p>I create a universe with the assumption that the characters begin no place special. In fact, currently, the characters have gone back to where they started - and no one in the area of where they have started has gained three levels while they were away. The BBEG was exactly Nth level when they were last here, and he's still Nth level. The city watch were 2nd level fighters with 18 pt buy last time, and they still have the same stats. The higher level challenges are exactly where they've always been, and the PC's haven't stumbled into them for exactly the same reasons that they didn't stumble into them at 1st level and for exactly the same reasons that a 1st level commoner can normally walk safely down the street. There are no level 75 bears, and no level 15 minions. The world hasn't leveled up with the PC's, and NPC's are gaining XP at exactly the same rates that the PC's would, it's just the NPC's - being ordinary non-heroic sorts - typically aren't surviving.</p><p></p><p>Sure, there are always bigger challenges out there, but once you obtain extraordinary status somewhere, it sticks with you. You could go anywhere, and you might die somewhere, but no where would you be a schlub.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5574054, member: 4937"] I have a slightly different take on that. If you start at level one and there are all these level 8 guards that you meet later in the game, you are a schlub and the existance of the level 8 guards proves it. That you don't meet them until you are ready to face them doesn't change that. It doesn't matter if you are heroic in Elwynn Forest, you are still starting as a schlub if there are wandering level 75 bears in the Grizzly Hills. If that is what your world looks like, the only explanation in game is that no one really ever levels up. (And in fact, in many cRPG's, no one really ever does level up. The numbers just get bigger because illusion of progress is one way to tickle the lizard brain during a game, but sense all the other numbers in the game are automatically scaling up at exactly the same rate you are no net change in the game play has really occured.) Under the model of "You are a hero here where there aren't level 8's, and when you actually go there you'll still be a hero because you'll have leveled up", the in game explanation can only be you haven't gotten more heroic; you are just as heroic as you've always been. The numbers are only really meaningful in the metagame as rewards. Otherwise, you've got to wonder why the universe has so carefully segregated itself so that one guy from the next zone doesn't drop by and solve all the local problems in 15 minutes without breaking a sweat. I create a universe with the assumption that the characters begin no place special. In fact, currently, the characters have gone back to where they started - and no one in the area of where they have started has gained three levels while they were away. The BBEG was exactly Nth level when they were last here, and he's still Nth level. The city watch were 2nd level fighters with 18 pt buy last time, and they still have the same stats. The higher level challenges are exactly where they've always been, and the PC's haven't stumbled into them for exactly the same reasons that they didn't stumble into them at 1st level and for exactly the same reasons that a 1st level commoner can normally walk safely down the street. There are no level 75 bears, and no level 15 minions. The world hasn't leveled up with the PC's, and NPC's are gaining XP at exactly the same rates that the PC's would, it's just the NPC's - being ordinary non-heroic sorts - typically aren't surviving. Sure, there are always bigger challenges out there, but once you obtain extraordinary status somewhere, it sticks with you. You could go anywhere, and you might die somewhere, but no where would you be a schlub. [/QUOTE]
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Level one...hero or schlub?
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