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Level one...hero or schlub?
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<blockquote data-quote="Celebrim" data-source="post: 5574640" data-attributes="member: 4937"><p>Indeed.</p><p></p><p>a) I detest NPC's with stat arrays that are so uber that they are far beyond what the PC's could ever hope to have. </p><p>b) I detest it when effectively every NPC in the game world is built to an elite or better stat array so that 14 is effectively average and a PC legitimately must feel inferior if he has an attribute at 10.</p><p>c) I detest when the BBEG has a room full of unnamed minions who are all each 10th level fighters who apparantly have nothing better to do but wait to be killed solely because the PC's are supposed to be 16th level at this point in the game.</p><p>d) I detest NPC's that are leveled up to high level simply to be uber. Like, every king is a 20th level character, every local mayor or constable is 10th level, and every city worthy of the title has at least a dozen characters of 9th level or higher.</p><p>e) I hate demographics that are dependent solely on gamist concerns. The most common is that every temple has a priest capable of casting raise dead, but town guards or merchants who are much higher level than any of the monsters that supposedly threaten the town are another egregious offender. I remember playing Ultima IV and thinking, "Wouldn't any one of these many bands of Guards be able to slaughter every wandering monster in Brittania? What do they need me to defend the towns for given that the bandits are like level 1 and the gaurds are level 12?" Yet some PnP games have similar demographics.</p><p></p><p>All of these things combine to make PC's unheroic regardless of their level. No matter what they do, they are still treated by the NPC's as Schlubs and still rate in comparison to the NPC's as Schlubs. I don't care how many kobold minions you can slaughter, if back in town there are hundreds of NPC's that could do the job better, you're still a Schlub.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5574640, member: 4937"] Indeed. a) I detest NPC's with stat arrays that are so uber that they are far beyond what the PC's could ever hope to have. b) I detest it when effectively every NPC in the game world is built to an elite or better stat array so that 14 is effectively average and a PC legitimately must feel inferior if he has an attribute at 10. c) I detest when the BBEG has a room full of unnamed minions who are all each 10th level fighters who apparantly have nothing better to do but wait to be killed solely because the PC's are supposed to be 16th level at this point in the game. d) I detest NPC's that are leveled up to high level simply to be uber. Like, every king is a 20th level character, every local mayor or constable is 10th level, and every city worthy of the title has at least a dozen characters of 9th level or higher. e) I hate demographics that are dependent solely on gamist concerns. The most common is that every temple has a priest capable of casting raise dead, but town guards or merchants who are much higher level than any of the monsters that supposedly threaten the town are another egregious offender. I remember playing Ultima IV and thinking, "Wouldn't any one of these many bands of Guards be able to slaughter every wandering monster in Brittania? What do they need me to defend the towns for given that the bandits are like level 1 and the gaurds are level 12?" Yet some PnP games have similar demographics. All of these things combine to make PC's unheroic regardless of their level. No matter what they do, they are still treated by the NPC's as Schlubs and still rate in comparison to the NPC's as Schlubs. I don't care how many kobold minions you can slaughter, if back in town there are hundreds of NPC's that could do the job better, you're still a Schlub. [/QUOTE]
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